Jump to content

Home

max texture resolution on Gmax


dede_frost

Recommended Posts

Hi, this is gonna sound a bit noobish, but I've been texturing some models I made (using Gmax to do the UVW mapping) and I was thisnking its wierd that my textures look so bad!!! I mean , I used a 1280 x 1000 texture and I found myself being able to see large square pixels while I looked at my lightsaber in Gmax. I mean, in KOTOR it looks good, since I don't see the saber up-close, but on Gmax, no matter what resolution I use, I get very crappy-looking textures, where I am able to see the individual pixels, and it looks quite horrible. If anyone knows a way to make the textures appear in the resolution they actually are (on the TGA file) on Gmax, plz tell me.

 

Thanks in advanced

Link to comment
Share on other sites

gMax does'nt have render function. There is one option in viewport called texture filters (or something like this) which improve image a bit. I'm not sure about gmax but in 3dsmax is a option (texture alpha) to show texture better when you edit uvw map (defaul value 0.5 and if is rise to 1 texture will look better)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...