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Realtrace in OJP basic?


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Is there any chance of getting you to put realtrace or some kind of improved hit detection in OJP Basic? Would that be too much work? Or would it really be too much of a gameplay change? I don't mean all this new stuff, just the old realtrace function.

 

It's a big improvement over basejka hd behavior, which is sad enough to be called a 'bug' imho.

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That's what I told Razor. The problem is, it may be hard to remove once in.

 

Well, if its code based, razor can just back up the old code. If the real trace screws things up, razor can just delete the new code and paste the old code back in. Shouldn't be too much of a problem, but we'll have to see what razor says.

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I call it a problem when direct red hits get deflected more than they should.

Uh, hit detection shouldn't have anything to do with that...the only problem I can see is that the saber blades might be "in the way" more often, but that's more accurate to what the player is seeing anyway.

 

Well, if its code based, razor can just back up the old code. If the real trace screws things up, razor can just delete the new code and paste the old code back in. Shouldn't be too much of a problem, but we'll have to see what razor says.

Right, it is reversable. However, I'd prefer to not put work into it if people didn't want it in the first place. :)

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I don't know about the balance issue, but think it's sad that the game would rely on clear faults to address it, so that swung sabers erroneously going right through each other would be be seen as a crucial feature.

 

I have been impressed with *open* OJP as a project for cleaning up and enhancing the code base for the use of further modders to build upon. I think that's a great service to the community and have taken advantage of it myself. I also think that Enhanced is no longer right for that since the saber system has been changed so radically. Basic is a fine base for to build on but without realtrace it's missing out, it doesn't even compare. I've tested saber swings vs. other sabers and bodies too alot (I mean ALOT) and base saber hit detection isn't an option worth considering if you like duels in which when and where you swing matters.

 

I'd put it in myself if I knew how to do it.

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Uh, hit detection shouldn't have anything to do with that...the only problem I can see is that the saber blades might be "in the way" more often, but that's more accurate to what the player is seeing anyway.

 

...Exactly the problem. Do we REALLY need to give staff and dual (mostly dual in my experience with XMod2 and improved hit detection) the chance of a BIGGER advantage?

 

If I had the choice between mildly wrong saber hit detection and a less broken saber game, it's suddenly not so clear what to pick.

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Going back to a version of the code that doesn't have it shouldn't be a problem at all. The things under a version control system after all and I'm sure Razorace is handy enough with it. I've got a copy of Basic as it is atm without realtrace, checked out today (march 31 2006) at 11:11AM. How hellish could it be to go back to it if necessary?

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