Grimscythe Posted April 4, 2006 Share Posted April 4, 2006 I recently bought Maya 7.0 because I've been interested in getting into modeling. I'm really at a loss at where to start though...if anyone can help me out or direct me to some decent tutorials I'd be very appreciative. Thanks. Link to comment Share on other sites More sharing options...
Athanasios Posted April 4, 2006 Share Posted April 4, 2006 There are plenty of tutorial and guides for maya and other 3d modelling programs. Just google it . Here's what i found by simple "maya modelling - starting guide" googling, and seems pretty nice to start with: http://www.3dtotal.com/ffa/tutorials/tutorialsalias.asp Although i have a friend that plays Maya in his fingers, never asked him what he started with. Ill ask him and reply back asap Link to comment Share on other sites More sharing options...
Grimscythe Posted April 4, 2006 Author Share Posted April 4, 2006 Heh, I failed at googling =/ Thanks though, the site looks pretty good. Link to comment Share on other sites More sharing options...
Athanasios Posted April 4, 2006 Share Posted April 4, 2006 Grimscythe , i asked my friend i was talking about; Learningmaya.com is the site you're looking for Link to comment Share on other sites More sharing options...
Orao Posted April 4, 2006 Share Posted April 4, 2006 Be awere tough. You need export plugin for may in order to use your models with EAW. Link to comment Share on other sites More sharing options...
Grimscythe Posted April 4, 2006 Author Share Posted April 4, 2006 Wow, that's a lot...thanks Athanasios =) @Orao - What's the export plugin? Link to comment Share on other sites More sharing options...
popcorn2008 Posted April 4, 2006 Share Posted April 4, 2006 @Orao - What's the export plugin? Basically the models that you do create are going to be in a format that is un-usable in the game. When the mod tools come out, modders will be able to put the models into the game via a plugin that will convert their models to ones that can work in Empire at War. Link to comment Share on other sites More sharing options...
magna mandaloe Posted April 6, 2006 Share Posted April 6, 2006 Until then we have to antisipate Petroglyph's strange file movments. I bet though the same place that I got to edit .DAT files some mystical person can make a code based off of 3DS MAX which could be easy like with .TEDS. Thats it im forming a crack to on this subject! Link to comment Share on other sites More sharing options...
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