LiquidZoo Posted April 9, 2006 Share Posted April 9, 2006 I was looking through some of the files using KT and I got to thinking: Where are all the 'Special Abilities' that everyone is supposed to have? Canderous is supposed to have Combat Regeneration, Bastila: Battle Meditation, Juhani: Camouflage... I was looking in the character templates, as I assume they are what is used when you recruit one of them, and none of them have any of the abilities checked off. Is this due to the fact that they are listed, but not really implemented in-game? Or maybe I'm just missing something. Link to comment Share on other sites More sharing options...
stoffe Posted April 9, 2006 Share Posted April 9, 2006 I was looking through some of the files using KT and I got to thinking: Where are all the 'Special Abilities' that everyone is supposed to have? Canderous is supposed to have Combat Regeneration, Bastila: Battle Meditation, Juhani: Camouflage... (snip) Or maybe I'm just missing something. Unless a mod has messed up your game you are just missing something. In my game at least Juhani can enter stealth without wearing a belt, and Canderous slowly regenerates health. As for battle meditation it's just a plot device symbolized by a dummy feat, it does nothing. Canderous Health regeneration is handled through a special Creature Hide with a Regen property if I remember correctly, and I believe Juhani's stealth is handled through a stealth belt in her Hide slot. If you refer to the "Special Abilities" tab in KotorTool it is broken and has never worked. Even creatures that have real special abilities, such as the Rancor and Ritual Beast slam attack (or the Storm Beast sonic howl in TSL), don't show up properly in KotorTool. You'll have to use a GFF editor to modify those. Link to comment Share on other sites More sharing options...
LiquidZoo Posted April 9, 2006 Author Share Posted April 9, 2006 If you refer to the "Special Abilities" tab in KotorTool it is broken and has never worked. Even creatures that have real special abilities, such as the Rancor and Ritual Beast slam attack (or the Storm Beast sonic howl in TSL), don't show up properly in KotorTool. You'll have to use a GFF editor to modify those. That is what I was referring to, and it's good to know that they still work. Just need to know if I can set them in KT and have them work (passive or not) in-game, or if I have to use a different GFF Editor (just have to figure out where to set them and what to put there if that's the case). Easy way of restricting armor/robes/weapons/etc in K1. Link to comment Share on other sites More sharing options...
Reclaimer Posted April 9, 2006 Share Posted April 9, 2006 Just refer to Kotor Tool for the list. Special Abilities such as Disguises can give your PC a different look, for example, Alien_Jawa gives you the Jawa disguise. Some models have animations, but some don't. Link to comment Share on other sites More sharing options...
LiquidZoo Posted April 9, 2006 Author Share Posted April 9, 2006 Yes, but I was specifically referring to the special abilities: Camoflage, Battle Meditation, Combat Regeneration, etc Link to comment Share on other sites More sharing options...
LiquidZoo Posted April 9, 2006 Author Share Posted April 9, 2006 Ok, this is strange... I extracted both Bastila and Juhani's utc files using KT, then used GFFEditor to open them up and take a look. I was comparing the feats and force powers known to their reference number in nwscript.nss (someone tell me if I'm doing this right...) In the feats list, nwscript goes from 1 (FEAT_ADVANCED_JEDI_DEFENSE (0 is comented out)) to 94 (FEAT_BATTLE_MEDITATION). That's all well and good, but, for example, Juhani's utc file lists her as knowing feats 97, 101, 102, 107, and 108. I can't find these numbers referenced as feats anywhere. I'm guessing, since I looked in KT and saw that the p_juhani.utc file had it, that one of them is Force Camoflage; but I have no idea what the others are. Is there a better listing somewhere? Link to comment Share on other sites More sharing options...
Jackel Posted April 9, 2006 Share Posted April 9, 2006 Look at feat.2da for the full list. This should be in KOTOR1\BIFS\2da\2D Array - feat.2da. Any with XXXX_(feat name here) have been disabled or never worked on. But the rest should be easy to figure out. Seeing I was looking at the list anyway here are what the numbers you referenced above for Juhani. 97 - FORCE_CAMOFLAGE 101 - FORCE_JUMP 102 - FORCE_JUMP_ADVANCED 107 - JEDI_SENSE 108 - KNIGHT_SENSE Link to comment Share on other sites More sharing options...
LiquidZoo Posted April 10, 2006 Author Share Posted April 10, 2006 Ah, should have thought of that. Thanks! Link to comment Share on other sites More sharing options...
Allronix Posted June 10, 2007 Share Posted June 10, 2007 Oh, and Zaalbar has an additional form of toughness. Seeing as he's younger (and far saner) than Hanharr, it's a lesser form Link to comment Share on other sites More sharing options...
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