Billthemailman Posted April 21, 2006 Share Posted April 21, 2006 Ok, I followed Doom Dealers guide to creating a module, and I want to test how it works. but the guide just sort of ends, I sent him a pm but he hasn't been on for a month, I downloaded the teleporting wrist band as well, but mymodule.mod isn't one of the options. Link to comment Share on other sites More sharing options...
RedHawke Posted April 21, 2006 Share Posted April 21, 2006 Place your .mod file in your KotOR or TSL modules directory, and warp to it using the console. @ Welcome to the forums! Link to comment Share on other sites More sharing options...
Billthemailman Posted April 21, 2006 Author Share Posted April 21, 2006 Ty, but I have another problem now , the selkath in the guide will not appear, it said to put for the x posistion in the float 2.97 but this always gets turned into 2.970000028610, the same with other numbers, how do I get the last couple numbers to stay at 0? And is that the problem? Link to comment Share on other sites More sharing options...
Darth333 Posted April 21, 2006 Share Posted April 21, 2006 2.97 getting turned into 2.970000028610 won't cause any problem. When you use the whereami cheat code it gives you only the first two digits. What's the name of your selkath .utc file? If it exceeds more than 16 characters, it won't work. Also, what tools are you using? Are you making a new module with a custom name or editing an exiting module and keeping the original name? If it's the latter, the selkath won't appear unless you enter the module for the first time. Link to comment Share on other sites More sharing options...
Billthemailman Posted April 21, 2006 Author Share Posted April 21, 2006 my tool is Gffeditor v 1.3.4.7 and my selkath is n_selkath99.utc, I followed his instructions to the letter, where I think the problem might have gone wrong is trying to follow his instructions on older tools. When he said add node I assumed he meant User-Defined structure or something along those lines and I dunno how I was supposed to change the value of it from 0 to 4, he used the term "element" for it Link to comment Share on other sites More sharing options...
Darth333 Posted April 21, 2006 Share Posted April 21, 2006 I strongly suggest using K-GFF for this instead fo the Bioware GFF editor: http://www.starwarsknights.com/tools.php The other GFF editor will corrupt your .git file anyways (it will work but the cameras will be messed out). Also check the FieldID and the Type in your .utc file if you are using Bioware's GFFeditor. If you don't know what I am talking about, refer to these pics : http://img.photobucket.com/albums/v144/Darth333/gff_geom.jpg http://img.photobucket.com/albums/v144/Darth333/id.jpg. It could be something wrong with either your .utc or .git file. If you could post screenshots of the files you edited, that would help. Link to comment Share on other sites More sharing options...
Billthemailman Posted April 22, 2006 Author Share Posted April 22, 2006 Ok I redid the one .git file with K-GFF but the selkath still won't appear. I don't know how to take screenshots outside of games so I can' help there? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.