Darth_Tempust Posted May 4, 2006 Share Posted May 4, 2006 i was wondering if someone could tell me how to put a field light into JA for the MOTS mod. also, does anyone know how to make a battery level indicator for the HUD? Link to comment Share on other sites More sharing options...
ensiform Posted May 4, 2006 Share Posted May 4, 2006 wtf is a "field light?" Link to comment Share on other sites More sharing options...
Ranius Posted May 7, 2006 Share Posted May 7, 2006 it's a lamp. you turn it on and the soroundings get brighter. like flaming a torch. it needs battery power and i have no idea how that could be done. Link to comment Share on other sites More sharing options...
ensiform Posted May 7, 2006 Share Posted May 7, 2006 well no you really can't have this type of lamp. jka engine uses lightmaps meaning all the light stuff is precomputed at compile time for the map. Link to comment Share on other sites More sharing options...
dtriniman Posted May 7, 2006 Share Posted May 7, 2006 I think he means something like the light amplification googles that was in JK2. Maybe someone can mod one? Link to comment Share on other sites More sharing options...
Tinny Posted May 9, 2006 Share Posted May 9, 2006 well no you really can't have this type of lamp. jka engine uses lightmaps meaning all the light stuff is precomputed at compile time for the map. Hmm, wonder if dynamic glow can be used on entity stuff. Also wasn't there a JO level where you could turn the light on and off and sneak around? Link to comment Share on other sites More sharing options...
MDN14 Posted May 9, 2006 Share Posted May 9, 2006 Sabers give off light in maps and it moves around with the saber and goes away when you deactivate the saber. So maybe you could just do something like how the saber gives off light and set the area that gets the light larger and make it white. Link to comment Share on other sites More sharing options...
ensiform Posted May 9, 2006 Share Posted May 9, 2006 those are just dynamic lights they are not true lights. Link to comment Share on other sites More sharing options...
Tinny Posted May 9, 2006 Share Posted May 9, 2006 It doesn't matter, they could still be applied somehow via efx files maybe inside of maps? Link to comment Share on other sites More sharing options...
ensiform Posted May 9, 2006 Share Posted May 9, 2006 uhm the saber lights are done via the client code. Link to comment Share on other sites More sharing options...
Tinny Posted May 9, 2006 Share Posted May 9, 2006 Isn't much of the lighting done client side, either that or the render? You could place entities inside of maps which would emit an efx similar to the lightsabers, I know there are some light emitting shaders already. Link to comment Share on other sites More sharing options...
ensiform Posted May 10, 2006 Share Posted May 10, 2006 all of it is done in the render. no lights generated can actually cause lighting to change, sure it looks like it does but its still gonna be a bit dark because you cant change the lightmap period without a recompile of the map. if u want to remap shaders that emit lights the lights wont change. Link to comment Share on other sites More sharing options...
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