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Having a field light in JA


Darth_Tempust

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well no you really can't have this type of lamp. jka engine uses lightmaps meaning all the light stuff is precomputed at compile time for the map.

 

Hmm, wonder if dynamic glow can be used on entity stuff. Also wasn't there a JO level where you could turn the light on and off and sneak around?

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Sabers give off light in maps and it moves around with the saber and goes away when you deactivate the saber. So maybe you could just do something like how the saber gives off light and set the area that gets the light larger and make it white.

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Isn't much of the lighting done client side, either that or the render? You could place entities inside of maps which would emit an efx similar to the lightsabers, I know there are some light emitting shaders already.

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all of it is done in the render. no lights generated can actually cause lighting to change, sure it looks like it does but its still gonna be a bit dark because you cant change the lightmap period without a recompile of the map. if u want to remap shaders that emit lights the lights wont change.

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