Wildcat' Posted May 8, 2006 Share Posted May 8, 2006 OK, I've seen a lot of people make attempts at trying to convert the KotOR model but it is illegal and no one succeeded, so I went ahead and modeled her from scratch. Here's a bonus with her looking confused Modeled in 3DS Max and I need help with textures, the ones in are temporary and are low quality. Also, I have the tools but no knowledge on how to import the model yet into JKA, but I'll look into it. I originally intended the model for an animation project for fun but I thought It'd be so much cooler to use her in a game. My codes aren't working, so the links to the images are posted Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 8, 2006 Share Posted May 8, 2006 The model needs proportion adjustments and the face needs serious attention, when showing a character model, its best to do a viewport screenshot with wires visible (press f4). Usually its best to model around the JA skeleton, its not a big deal, but you'll have to reposition the meshes properly before you can begin the rigging process. If you wanna take a stab at compiling the model, you can check out tutorials on my website: Psyk0 3D Link to comment Share on other sites More sharing options...
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