JoergZ Posted May 27, 2006 Posted May 27, 2006 Hi @all ! I have the following problem: I can't get the dedicated server running. It stops before the "Game Initialization". On my test-server with the same software-configuration it runs. Only the hardware is different. For better understanding here the specs: Test-Server: Intel P4 1,7 GHz Asus Mainboard 512MB RAM Windows 2003 Standard R2 JK2 dedicated Version 1.02c When starting the server, everything is o.k. as you can see here: D:\jk2_1\GameData>jk2ded +set net_port 28070 +exec server.cfg JK2MP: v1.02c win-x86 Apr 15 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: D:\jk2_1\GameData\base\assets1.pk3 (8011 files) D:\jk2_1\GameData\base\assets0.pk3 (6674 files) D:\jk2_1\GameData/base ---------------------- 14685 files in pk3 files execing mpdefault.cfg couldn't exec jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium IV --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: rootsrv01 IP: 192.168.87.15 Working directory: D:\jk2_1\GameData execing server.cfg sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: ffa_bespin Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: D:\jk2_1\GameData\base\assets1.pk3 (8011 files) D:\jk2_1\GameData\base\assets0.pk3 (6674 files) D:\jk2_1\GameData/base ---------------------- 29370 files in pk3 files Loading vm file vm/jk2mpgame.qvm. VM file jk2mpgame compiled to 1926381 bytes of code jk2mpgame loaded in 7117280 bytes on the hunk ------- Game Initialization ------- gamename: basejk gamedate: Mar 04 2002 ------------------------------------------------------------ InitGame: \version\JK2MP: v1.02c win-x86 Apr 15 2002\dmflags\0\fraglimit\50\time limit\9999\g_maxHolocronCarry\3\g_privateDuel\1\g_ saberLocking\1\g_maxForceRank\ 7\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeap onDisable\65531\g_needpass\0\g _gametype\0\protocol\15\mapname\ffa_bespin\sv_priv ateClients\8\sv_hostname\Server \sv_maxclients\12\sv_maxRate\25000\sv_minPing\0\s v_maxPing\0 \sv_floodProtect\1\sv_allowAnonymous\0\sv_allowDow nload\0\Email\x@x. xx\URL\http://\Clan\No Clan\Location\German y\g_forceRegenTime\0\capturelimit\7\g_weaponDisabl e\65531\g_forcePowerDisable\14 7448\gamename\basejk\g_maxGameClients\0\g_redteam\ Empire\g_blueteam\Rebellion 0 teams with 0 entities 21 items registered ----------------------------------- ------- BotLib Initialization ------- 29 bots parsed 15 arenas parsed ----------------------------------- broadcast: print "server: write jk2mpconfig.cfg" Hitch warning: 953132542 msec frame time Resolving 63.146.124.53:28060 63.146.124.53:28060 resolved to 63.146.124.53:28060 Sending heartbeat to 63.146.124.53:28060 Resolving 216.144.239.34:29060 216.144.239.34:29060 resolved to 216.144.239.34:28060 Sending heartbeat to 216.144.239.34:29060 execing banned.cfg Didn't find 62.47.177.1. Writing jk2mpconfig.cfg. Hitch warning: 1270 msec frame time Productive Server: Intel Dual Xeon 3,2 GHz Tyan S5350 Mainbaord 4 GB RAM Windows 2003 Standard R2 JK2 dedicated Version 1.02c When starting the server, it returns without any further error-message to the prompt as you can see here: G:\jk2_1\GameData>jk2ded +set net_port 28070 +exec server.cfg JK2MP: v1.02c win-x86 Apr 15 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: G:\jk2_1\GameData\base\assets1.pk3 (8011 files) G:\jk2_1\GameData\base\assets0.pk3 (6674 files) G:\jk2_1\GameData/base ---------------------- 14685 files in pk3 files execing mpdefault.cfg couldn't exec jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium IV --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: eszsrv01 IP: 192.168.192.1 IP: 192.168.87.171 Working directory: G:\jk2_1\GameData execing server.cfg sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: ffa_bespin Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: G:\jk2_1\GameData\base\assets1.pk3 (8011 files) G:\jk2_1\GameData\base\assets0.pk3 (6674 files) G:\jk2_1\GameData/base ---------------------- 29370 files in pk3 files Loading vm file vm/jk2mpgame.qvm. VM file jk2mpgame compiled to 1926381 bytes of code jk2mpgame loaded in 7117280 bytes on the hunk G:\jk2_1\GameData> Does anybody knows the problem or maybe had the same problems ? Any soloution tips ? I already have tried the following things: - Disabling Hyperthreading in the BIOS - Trying alle compatibility modes - Also tried the jk2mp.exe , but is not working too - tried also the 1.03 version of jk2ded.exe Now I have no idea anymore how I can get this running. It is quite important, because I want to get rid of my rented servers and start using the new ones. Thanks for your help. Best regards Jörg
aka_mustang Posted March 27, 2009 Posted March 27, 2009 Same problem here jk2Ded.exe will run fine on an AMD X2 3800+ But put it on a Xeon 2.66GHz and the window disappears as soon as a map is attempted to be loaded
aka_mustang Posted September 15, 2009 Posted September 15, 2009 Is there still no resolution to this after 3 years?
Tr!Force Posted April 19, 2010 Posted April 19, 2010 Is there still no resolution to this after 3 years? u solved this problem? i have the same problem any solutions? --- someone help us please
acdcfanbill Posted April 19, 2010 Posted April 19, 2010 I seem to remember problems with it on Xeon servers. 1.04 may have solved the issue, I don't remember, it's been 8 years
Tr!Force Posted April 20, 2010 Posted April 20, 2010 I seem to remember problems with it on Xeon servers. 1.04 may have solved the issue, I don't remember, it's been 8 years im trying with 1.04 version, but is the same problem with all versions, we need a solution :/
acdcfanbill Posted April 20, 2010 Posted April 20, 2010 the solution, I guess, is probably just to run servers on non-Xeon machines.
Kurgan Posted October 8, 2010 Posted October 8, 2010 Did you try LucasArts/Yoda's help desk? That should be a known issue if it's true. Assuming there's no fix at a Xeon related site of course. You might try contacting them. Or did you find a solution?
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