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Making hands grip saber


jadendecar

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Posted

Well, I finally got a model in-game, but I was wondering how I would weight the model so that his hands grip the weapons, instead of looking like the weapon is floating in the air. Thanks to anyone who helps.

Posted

You weight the finger bones to the finger meshes...yes it's that simple but tedious. Some animations may be missing the "grip" and just use default hand position.

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