jadendecar Posted June 25, 2006 Share Posted June 25, 2006 Well, I finally got a model in-game, but I was wondering how I would weight the model so that his hands grip the weapons, instead of looking like the weapon is floating in the air. Thanks to anyone who helps. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 25, 2006 Share Posted June 25, 2006 You weight the finger bones to the finger meshes...yes it's that simple but tedious. Some animations may be missing the "grip" and just use default hand position. Link to comment Share on other sites More sharing options...
jadendecar Posted June 25, 2006 Author Share Posted June 25, 2006 I've attached the bones to the mesh, but now i'm getting a quad error. Link to comment Share on other sites More sharing options...
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