jadendecar Posted June 25, 2006 Posted June 25, 2006 Well, I finally got a model in-game, but I was wondering how I would weight the model so that his hands grip the weapons, instead of looking like the weapon is floating in the air. Thanks to anyone who helps.
Psyk0Sith Posted June 25, 2006 Posted June 25, 2006 You weight the finger bones to the finger meshes...yes it's that simple but tedious. Some animations may be missing the "grip" and just use default hand position.
jadendecar Posted June 25, 2006 Author Posted June 25, 2006 I've attached the bones to the mesh, but now i'm getting a quad error.
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