Arátoeldar Posted June 30, 2006 Share Posted June 30, 2006 I am trying to use Darkkender head tutorial. However I cannot find the .mdl and the .mdx file. I have tried looking at Fred's help and manually searching for the files. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 30, 2006 Share Posted June 30, 2006 You'll find all model files here (.mdl): KOTOR II BIFs model.bif Aurora Model You'll find model extensions here (.mdx): KOTOR II BIFs Models.bif Aurora Model Extension If you want to read them with Gmax or 3DStudio Max, you should have MDLops and Convert them to ASCII model. Link to comment Share on other sites More sharing options...
Arátoeldar Posted June 30, 2006 Author Share Posted June 30, 2006 Thanks for your help. I assume that c_female is the pc female. I cannot find the male conterpart. Link to comment Share on other sites More sharing options...
Yoda121 Posted June 30, 2006 Share Posted June 30, 2006 Sorry, I don't know. I'm a newbie in modeling... Link to comment Share on other sites More sharing options...
Jackel Posted June 30, 2006 Share Posted June 30, 2006 The names for the heads you can select at the "new game" page in TSL are: Asian Females: pfha01 pfha02 pfha03 pfha04 pfha05 pfha06 Black Female: pfhb01 pfhb02 pfhb03 pfhb04 pfhb05 White Females: pfhc01 pfhc01 pfhc02 pfhc03 pfhc04 pfhc05 pfhc06 pfhc07 Asian Males: pmha01 pmha02 pmha03 pmha04 pmha05 pmha06 pmha07 Black Male: pmhb01 pmhb02 pmhb03 pmhb04 pmhb05 pmhb06 pmhb07 pmhb08 pmhb09 pmhb10 White Male: pmhc01 pmhc02 pmhc03 pmhc04 pmhc05 pmhc06 pmhc07 NPCs like Bastilla, Carth etc all have seperate head files that are generally named P_*character name*h ie P_Bastillah would be Bastillas head, P_Attonh would be Attons. Some characters are one model so dont have seperate head files (characters like HK-47) their file is usually just P_*character name* ie for HK-47 its P_hk47. Hope this helps. NOTE:The mdl and mdx file have the same names except for the extention ie the .mdl or mdx bit. You will need both to be able to do any work on them. The numbers for the heads in K1 should be the same with maybe a couple less for some of them. Havent got K1 installed at the moment but Im pretty sure its exactly the same. Link to comment Share on other sites More sharing options...
Arátoeldar Posted June 30, 2006 Author Share Posted June 30, 2006 Thanks Jackel. Operator head space and timing on my part. Link to comment Share on other sites More sharing options...
Darkkender Posted July 1, 2006 Share Posted July 1, 2006 Also Kotor Tool makes it easy to extract only the Ascii models if you want by double clicking the mdl file itself. However if your following the head tutorial you don't need the Ascii. One thing of note most models that begin with "C_*" are usually creature models. Those that are human body models are single body and head meshes instead of 2 seperate models. Most of the aliens that have 2 models one head one body will all have a "N_*" prefixing the alien race. However even that selection is limited to only Twileks for both males and females. Link to comment Share on other sites More sharing options...
Arátoeldar Posted July 2, 2006 Author Share Posted July 2, 2006 I have already added three lines for each of the character classes. I have also added a line to head and portrait 2DA for the new PC model P_NameH= Head P_NameHD1= Head lightly dark P_NameHD2= Head dark P_NameBA for the underwear P_NameBAD for Dark side underwear P_NameBB for clothing P_NameBBD for dark side clothing PO_NameH = portrait PO_NameHD1 = portrait lightly dark PO_NameHD2 = portrait dark I will need a good and evil mdl and mdx for the character. I assume they will be have to be edited. What tool do I use to edit these files? Is this everything I need to have this character work in K1 and K2? Link to comment Share on other sites More sharing options...
Princess Artemis Posted July 2, 2006 Share Posted July 2, 2006 If I understand what you're doing with the models, I don't know if you can use a DS model. But if you could, it might work...you could extract the body model you want for the underwear, rename it, and then use MDLOps (that's the tool you'd use for editing the texture a model takes) renamer function to assign it a texture, which you would put in texaevil in appearance.2da. So you would have two of the underwear model, one regular and one for the DS texture. I don't know if that would work, but it's worth a try. If it doesn't work, use the default entry in the PC texaevil so they'll wear Sith Underoos (maybe, hopefully). For the clothes, if you can't get a DS version, you can put gloves on them, cover anything that would show skin so you don't have to worry about skin miss-matches. That looks pretty much what you would need for a new character in K1 and K2, although I could be missing something. Just remember that K1 models only work in K1 and K2 models only work in K2, even if from the looks of things, they're exactly the same. Link to comment Share on other sites More sharing options...
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