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OJP Server Discussion


Kurgan

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Well..before you guys start thinking about running Servers with Coop mode you need to stabalize the maps..for example Vjun3 the last door before tavion as soon as its opened kabamm server crash everytime...and vehicles now they instantly dissappear as soon as u spawn them ..or wont spawn at all and if u do manage to get on one you crash again..

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I think what we can do is to remove scripted events

 

I er haven't really looked at ICARUS scripts yet, nor do I know how to. Man Doom 3's scripts were so much easier to handle, just open them in Ultraedit or hell even Notepad and BAM edit instantly

 

Anyway razor I noticed meatgrinder has FFA, Duel, Siege and Jedi Master. Could we have FFA only? I don't have anything against JM, but it's just not as fun with dodge in place of blocking

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No offense, but Coop in OJP is still far from stable. I wouldn't advise running it without an admin at hand to monitor the situation. People will get quickly bored if things are goofed up when they join. Coop really only works well when the players all start at the same time and stick together as a team. Plus coop also limits the number of people on the server (since anymore than 4 people is chaos, and even then it's pretty crowded, so two is better), meaning more people have to be turned away.

 

So while I love the idea of coop, putting it up as a regular thing on the cycle is probably a bad idea at least in its present state (again no offense).

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