Ledhead1232 Posted July 21, 2006 Share Posted July 21, 2006 Is there any way you can change the default kata moves to the kata used by debugmelee with .sab file? If anybody knows anything about it I would be very thankful if you could help me out. That way instead of doing a kata NPC's would do the melee throw attacks. Link to comment Share on other sites More sharing options...
MeleeMaster Posted July 22, 2006 Share Posted July 22, 2006 I'm sorry but its not possible. If your wondering how the boss kyle can do the melee combos with his saber it's because he has special AI hard coded into the SP AI code which cannot be altered. I don't know why only that npc can use that AI but it's just special AI in the SP Game code, you can't get other NPCs to use it either, the AI entry in the code probably targets the entry in the npc file. The reason the SP Game code cannot be altered is becaused no SP SDK has been released. So even if you open up the .dlls you cannot recompile them so you cannot create a successful SP code modification. But if you know how to make NPCs you'll know that you can alter their AI to an extent. Sorry for a long paragraph. Link to comment Share on other sites More sharing options...
Ledhead1232 Posted July 24, 2006 Author Share Posted July 24, 2006 Darn. Thanks for replying though. Link to comment Share on other sites More sharing options...
MeleeMaster Posted July 29, 2006 Share Posted July 29, 2006 Actually it might be possible to change katas because I made a new custom staff for myself for use in SP (it has tons of bonuses like parry and lock bonuses) and I don't know how or why but when I kata with it in SP my dude reaches out and stabs, its really cool, he basically does the same thing as he does on a roll stab except without rolling or crouching, I'll give you a screen if you want. Also, when I switched to medium style I could kick but I couldn't throw my saber. Link to comment Share on other sites More sharing options...
katanamaru Posted August 6, 2006 Share Posted August 6, 2006 Could you post your .sab file info here? I'd like to take a look at that. Link to comment Share on other sites More sharing options...
MeleeMaster Posted August 8, 2006 Share Posted August 8, 2006 I will, I can post a pic too if you want. Right now I'm on my downstairs comp though which isn't my gaming comp. I'll edit my post later with the .sab file later or if there's a new post in the topic I'll make a new post. EDIT: Here's the .sab file: dual_6 { name "Jaden" saberType SABER_STAFF saberModel "models/weapons2/saber_dual_5/saber_dual_5.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor blue numBlades 2 saberLength 38 saberStyle staff maxChain -1 lockBonus 5 parryBonus 5 breakParryBonus 5 disarmBonus 6 throwable 0 singleBladeStyle medium singleBladeThrowable 1 returnDamage 1 brokenSaber1 brokenstaff brokenSaber2 brokenstaff twoHanded 1 notInMP 1 } Strangly whenever I use the dual_5 saber I can't kick but I can throe my saber in staff stance and as it throws the other blade will go off by itself. Link to comment Share on other sites More sharing options...
katanamaru Posted September 2, 2006 Share Posted September 2, 2006 Finally got back in, sorry for the delay. Looking at the file I can't see where it might mess up. I'm going to make it and try it myself to see if it does the same thing for me. Link to comment Share on other sites More sharing options...
MeleeMaster Posted September 9, 2006 Share Posted September 9, 2006 Well? Link to comment Share on other sites More sharing options...
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