RoskovSPG Posted July 25, 2006 Share Posted July 25, 2006 Dark Empire SPG TEAM proudly announce a mod for Empire at War based on the popular Comics book series Dark Empire*. Our Team is compose of some of the most popular EAW mod builder: Sonic0 (A Galaxy divided), Jz-515 (SSD Improved And Balanced), Roskov (Starwars SPG ) we got great modeler who collaborate with good mod as Codeuser and Magna Mandaloe. Our goal its to bring you six years after the battle of Endor where a new threat has arisen from the netherworld of the Force. Emperor Palpatine slain at Endor has arrived at Byss to conquer his empire back. His new vision is to ruled by his will of the Force. Byss was his test zone. Now he plans to rule the Galaxy with his new vision of a DARK EMPIRE. You can get more information get more information about this mod on our website and our forum and see our new trailer. You may now proceed in our world: http://pages.videotron.com/starwars/ http://s13.invisionfree.com/Dark_Empire_SPG Roskov, Mod Team Leader Kelathin, Mod Team Co-Leader * "Dark empire" and all related marks are property of Darkhorse Comics, Inc. All rights reserved. The people at Darkhorse Comics, Inc, the creators of "Dark Empire"and all pictures, logos, persons pictured or mentioned on this site DO NOT ENDORSE, SANCTION OR AUTHORIZE ANY MATERIAL PRESENTED. Link to comment Share on other sites More sharing options...
Sebastiaan Posted July 25, 2006 Share Posted July 25, 2006 Looking great. Will the World Devastator be able to live up its name? able to devestate world, eat starships and generate spaceships? Link to comment Share on other sites More sharing options...
RoskovSPG Posted July 25, 2006 Author Share Posted July 25, 2006 Sonic0 worked on the wd effects.... and yes it suck up things like fighters etc....and its spawn fighter...but for the moment it doesnt eat ground.... wee willl see how far we will go with this unit .... but the actual effect is quite impressive....lol lol Link to comment Share on other sites More sharing options...
wolfshadow Posted July 25, 2006 Share Posted July 25, 2006 Very nice, very nice indeed. Good to see some more mods starting. Link to comment Share on other sites More sharing options...
Rust_Lord Posted July 26, 2006 Share Posted July 26, 2006 Waiting with baited breath....the Mc-80 model is fantastic. The K-wing is actually a pretty poorly designed starfighter/bomber...whats with the rear facing turret. I doubt it could shoot backwards without hitting part of the craft... Link to comment Share on other sites More sharing options...
ImpElite Posted July 26, 2006 Share Posted July 26, 2006 Maybe that's just which direction it's facing when the craft first enters the space battle and it rotates to the front or the side? Link to comment Share on other sites More sharing options...
wswordsmen Posted July 26, 2006 Share Posted July 26, 2006 Off course that turret rotates, there is no point in having a turret anywhere on a bomber, if it can't rotate since the piolt won't bother trying to use it. The turret actually isn't placed much worse than the top turret on a B-17 and the only reason it is worse is the forward section is sunk. Link to comment Share on other sites More sharing options...
Rust_Lord Posted July 26, 2006 Share Posted July 26, 2006 well yes the concept of a turret is a movable weapon but unless an enemy craft is in an elevated position (what is elevated or higher is space ?) then the guns wont be able to hit it; even a craft flying dead level behind it is safe. It has pretty limited side fire arcs too. Meh, I'll stick with the Y-wing. At least its turret works Link to comment Share on other sites More sharing options...
ImpElite Posted July 27, 2006 Share Posted July 27, 2006 well yes the concept of a turret is a movable weapon but unless an enemy craft is in an elevated position (what is elevated or higher is space ?) then the guns wont be able to hit it; even a craft flying dead level behind it is safe. It has pretty limited side fire arcs too. Meh, I'll stick with the Y-wing. At least its turret works ....... On EAW the Y-wings don't have turrets..... Link to comment Share on other sites More sharing options...
Executor1608 Posted July 27, 2006 Share Posted July 27, 2006 well, technically the Ion turrets are on top. Not all Y-wing models, but in games like X-wing/ X-wing Alliance. In otherwords, the turrets work great Hey look a monkey Link to comment Share on other sites More sharing options...
RoskovSPG Posted July 27, 2006 Author Share Posted July 27, 2006 here my new Darkforcetroopers...for dark empire SPG its from the comics book with a non-canon skin... Link to comment Share on other sites More sharing options...
Arc9 Posted July 27, 2006 Share Posted July 27, 2006 ^ MIGHTY GOD! THAT SKIN IS SOOO NIIIIIIIIIIIIIICE!!!! Link to comment Share on other sites More sharing options...
ImpElite Posted July 27, 2006 Share Posted July 27, 2006 Wow!!! Cool Skin! I should defanitely try this mod when it comes out...... By the way, when DOES it come out? Link to comment Share on other sites More sharing options...
SithJedi Posted July 27, 2006 Share Posted July 27, 2006 i like it keep them coming Link to comment Share on other sites More sharing options...
Rust_Lord Posted July 27, 2006 Share Posted July 27, 2006 ....... On EAW the Y-wings don't have turrets..... They do in my mod! Full 360 degree fire arc, as they were supposed to have. I think originally they were supposed to be 2 man craft too. As for the DF troopers; bad guys wearing black at last! Joking. I like the stormtroopers in white but those models look bad-ass. Link to comment Share on other sites More sharing options...
ImpElite Posted July 28, 2006 Share Posted July 28, 2006 They do in my mod! Full 360 degree fire arc, as they were supposed to have. I think originally they were supposed to be 2 man craft too. Ahhhhhh, that's cool. It must help defend the ship from TIE fighters better huh? You'd think it would As for the DF troopers; bad guys wearing black at last! Joking. I like the stormtroopers in white but those models look bad-ass. Yeah they do, can't wait till the mod's out! Link to comment Share on other sites More sharing options...
RoskovSPG Posted July 28, 2006 Author Share Posted July 28, 2006 we will release the mod in three version... First: Dark Empire I (due date: before FOC...) unit from Dark Empire I and more... Second: Dark Empire II (due date: ?????) unit from Dark Empire I and II and more... Third: Dark Empire III ((due date: ?????) unit from Dark Empire I, II and Empire's End Link to comment Share on other sites More sharing options...
PoiuyWired Posted July 28, 2006 Share Posted July 28, 2006 Well, will you kinda use FoC models when they come out? I love your K wings. Link to comment Share on other sites More sharing options...
Arc9 Posted August 4, 2006 Share Posted August 4, 2006 As im not back on AOSW i think i'll help.I have decent skinning talents(but i need a skin template ) and im skilled at modelling without going complecated like UAW unwrapping or animating .I've done a little bit of unit coding,but all ive done so far is balancing custom units that i DLed and im pretty imaginitive so i can do concepts. (if someone would tell me how to animate and/or uav unwrap PM me) EDIT: I made a model called the Harbigner class Super Star Destroyer. I have a picture and a discription to show you. SPECS: LENGTH:45 KM HYPERDRIVE CLASS 10 INTERDICTER FIELD ON COMMAND TOWER 506 TURBOLASER BATERIES 258 HEAVY TURBOLASER BATERIES 56 HEAVY ION CANNONS 6 HAGNARS 104 TIE FIGHTER SQUADRONS 150 ARMORED VEHICLES 30,000 STORMTROOPERS 40,000 CREW MEMBERS DESCRIPTION: The harbigner SSD is a gigantic "super ship" covered in turbolaser bateries,ion cannons,and armor. The hull plating is 8 meters thick in most regions,except for the command tower where it needs the thin plating to monitor tactical situations. from the many viewports. The shield generators are unusualy shaped triangles. Many flaws that are visualy recognised have been changed. It appears to lack a gravity well generater,but their is one on the command tower that looks more like a shield generator.The development and design took over 10 years.The contruction,over 20. But the final results were catastrophic to any enemy.The "hammer" on the front is made of cortosis-one if not the most strong metal in the galaxy-and is used to ram the ship into moons if the planets their atacking dosent surrendy. Either the moon rams into the planet,either the climate turns the planet into mass chaos.If the planet is small enough,it will instead ram into the planet. The harbigner is yet to be seen in action. Link to comment Share on other sites More sharing options...
RoskovSPG Posted August 4, 2006 Author Share Posted August 4, 2006 That's interesting...could you please register on our forum: http://s13.invisionfree.com/Dark_Empire_SPG and post this in our recruitement thread and fill up the request information.... Hope to see you soon on our forum.... Link to comment Share on other sites More sharing options...
Arc9 Posted August 4, 2006 Share Posted August 4, 2006 I already registered. PS i made a sun crusher model for you. Its in the "unit list" topic. Link to comment Share on other sites More sharing options...
RoskovSPG Posted August 13, 2006 Author Share Posted August 13, 2006 3 news renders: Link to comment Share on other sites More sharing options...
RoskovSPG Posted September 16, 2006 Author Share Posted September 16, 2006 Minor update, the Eclipse was redone by Kelathin. Here's a render, it isn't completed yet so don't fret too much. Should be up soon enough. Here is imaged: Skin is enhanced previous one and it differs because orginal eclipse was reskinned by roskov, thus the color black couldn't be used it doesn't show without correct shader. Black is a true terrifying color not dark purple This also has red dot in the front and the bridge has lights if you could see it from the render. Anyone have any suggestions on hardpoint number? This will have death animations unlike the previous one visit Dark Empire forums at http://z13.invisionfree.com/Dark_Empire_SPG/index.php Link to comment Share on other sites More sharing options...
Kelathinadun Posted September 20, 2006 Share Posted September 20, 2006 Lol, roskov you forgot to update this thread! Link to comment Share on other sites More sharing options...
Kelathin Posted October 17, 2006 Share Posted October 17, 2006 DARK EMPIRE SPG. Dark Empire SPG is hosting a grand competition with many types of entries. All entries are encourage and all modders encouraged to come. The Grand Prize is Dark Empire I and Dark Empire II comics and private section on the Dark Empire SPG forums to see previews of Dark Empire. All entries become public use and anyone can use their creations for public or private use. There are 4 categories and you are allowed to apply 3 individual entries per category, any extras will not be graded and just open to public usage. 4 categories are Xml based mods, Concept art, Reskinned units, and finally Models. I hope many of you will enter and try to raise this community standards so that everyone can enjoy your work. All entries are encouraged. Post your work on Any DE thread or on our forums, and one of the judges will pick it up. This is an excellent chance for everyone to show their stuff. If, you've always doubted you could be on a large mod team, like AoSW or LoW, show your stuff, and let everyone appreciate your skills. I can't make promises, but I can tell you, The large teams will be looking at your work, maybe they'll want you. We're all looking for some fresh blood. Come participate in Dark Empire SPG competition. Remember This isn't for Dark Empire SPG. This is for YOU. Minor notifications: Please note all work must be yours except for the xml based mods which can use models and reskins from other sources as long as your provide carbon copy of original authors permission, allowing them to become free release. We will not accept any ported materials from outside games and if another member notices your stealing and can prove it, you shall be disqualified and cannot participate any longer. Any open source models, such as Warlords are considered to be reskin entries. Mod Team members are not allowed to submit their work unless they have Mod-Leader permission. Sincerely, Kelathin Link to comment Share on other sites More sharing options...
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