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NPC Recruitable Dustil


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Thanks for clearing that up. stoffe's versions of those two scripts are mainly organized with comments and she changed a couple scenes so they wouldn't fire, there's nothing she added that had new functions.

 

Is it OK to ask for credit if someone wishes to use a standard script that I've heavily edited but uses no new functions? I think I changed and added 14 cutscenes in those scripts. If that's not the case, then I guess that's OK, it was just a lot of work making the changes. If someone wants to use them, I'm quite cool with it, since it means they want to make something compatible with my mod, and that's always going to be cool with me.

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To be honest, PA, I don't think censoring the mod is that great an idea. Sometimes, in order to convey a feeling, you have to use certain... expletives. The language is only mild, and very mild at that. If others are offended, as Lit Ridl is, it may be an idea to put a warning at the top of your thread. Although, you find that type of language in a U (Universal, suitable for all) rated film and the boards are generally rated PG-13, are they not?

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Pavlos, I think you're right--honestly, we tried to come up with something that would work better, but in that situation, there just wasn't another word to use. In the scene with Mandalore, we could change it (there are plenty of other insults to use in that case), maybe not so much with Atton since they probably were thinking of words a thousand times worse.

 

Anyway, I'll add a warning, just in case.

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  • 3 weeks later...

Hello! I'm new here and I have a question about downloading this. Whenever I click the download button at those links that you wrote I can download them, but all that comes up is a internet explorer page that when you click on it, it ends up going nowhere at all. Can someone help please? Oh and I also want to know about the TSLPatcher thing you mentioned. Someone come back soon, thanks!

 

JediMike

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I'd suggest the PC Game Mods or my site link, since I know they're the most up-to-date version. On PC Game Mods, click Download when you get to the page. You might have to right-click and "Save as..." on the link to my site.

 

TSLPatcher makes it so the mod is compatible with other mods and so I could make a custom Dustil that doesn't rely on the Dustil in game and leaves his .2da line alone. To use it, un-rar the mod into it's own folder (make sure this folder contains TSLPatcher.exe, readme.txt, uninstall.txt, and three folders: tslpatchdata, Source, and Emergency De-Atton). Then, double-click on TSLPatcher, it will pop-up a window with the real (looong) readme in it. Read it, click "Install mod", then use the browser to go to your SWKotOR2 folder, and it will install everything for you.

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I downloaded it from PC Game mods and it gave me that little one page thing, but it says that it's 1887 KB so I believe it. I put it under the KOTOR II override folder, so am I done?

 

JediMike

 

Edit: Anyone here?

 

No other files showed up, no readme, nothing. Princess Artemis come here as soon as you can, thanks.

 

JediMike

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Sorry.

 

Anyway, what do I do to get the Winrar thing, and where do I put the files? And my TSLPatcher is also a a .rar file so where do I get a new one of those?

 

Thanks,

JediMike

 

Go to http://www.rarlab.com/download.htm , download WinRar. Then install it, double click on my mod file, then when it opens in a WinRar window, click extract and pick a place to put it. It would be best to put the NPC Dustil .rar file in a folder where you want it and let WinRar automatically create a new folder for it. A copy of TSLPatcher is provided with the mod; you don't need a new one.

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i like this mod alot but im not going to install it no offense Princess Artemis but this mod replaces hk 47

statement:i hate the idea of being replaced by a meatbag

 

Thanks for the honesty. If you wanted, you could always install it and only recruit Dustil for the Telos part...he won't replace HK there :) Or you could kill him for DS points and a very tidy sum of credits if he doesn't hand you your butt.

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Dirtnose: Thankya!

 

Twytch: I'm glad you like it :) If you had Dustil with you when he left your party, he should have told you where he was going. Anyway, he's on Korriban, he shouldn't be too hard to find, he's close enough to the Hawk so that you can just see his toes when you first walk on-planet. Sort of inbetween the Hawk and one of the tombs, standing near an outcropping of rocks.

 

If you can't find him on Korriban, you may have installed a mod that overwrote my k_701area_enter.ncs. If that's the case, make a backup of that file from your Override and copy/paste the one out of the Dustil mod's tslpatchdata. He'll show up then. Once you recruit him again, you can replace the file from whatever other mod. If it's ChAiNz.2da's Kreia robes mod, as soon as you set foot on Korriban, it should do what it needs to do, then you can replace his script with mine and Dustil will appear and the needed placeable for ChAiNz.2da's mod will also stay.

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You're welcome :)

 

Ah, hmm...I just peeked at that dialogue again, there should have been a short conversation. Oddness. Did he say anything when Bao-Dur talks about how peaceful he find walking on Telos? Assuming he was close enough--if he's far away, he wouldn't have caused the dialogue to realize he was actually there. That happens sometimes.

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I've just installed the mod and gotten to the point where Dustil first showed up. I must say, so far it looks good. It's a shame that there aren't any voices, but then again, somebody would need quite some patience to voice all of that stuff AND mix together all the lines that the other NPCs have...

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  • 2 weeks later...

Sorry so late, Vegard Aune, but thanks!

 

Yeah, it would have been nice to have VO, but it wouldn't have been possible. There is soooooo much dialogue in this that splicing together VO for the other characters would be both tedius and also awful. Then there would be tracking down someone who had enough Dustil in their voice to record...::sigh::

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Sorry so late, Vegard Aune, but thanks!

 

Yeah, it would have been nice to have VO, but it wouldn't have been possible. There is soooooo much dialogue in this that splicing together VO for the other characters would be both tedius and also awful. Then there would be tracking down someone who had enough Dustil in their voice to record...::sigh::

Well, other people's lines COULD be changed, you know. I mean, nobody ever says "Visas" (Exept one line from Mira, but I've never heard it in-game.) and I can't see anyone complaining about that. But I can see how nobody would want to make NPC-lines though.... I tried to make ONE new line for Mandalore in a minor mod I did, and it was pretty hard.

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Well, other people's lines COULD be changed, you know. I mean, nobody ever says "Visas" (Exept one line from Mira, but I've never heard it in-game.) and I can't see anyone complaining about that. But I can see how nobody would want to make NPC-lines though.... I tried to make ONE new line for Mandalore in a minor mod I did, and it was pretty hard.

 

I take it you haven't hit any of the heavy dialogue cutscenes. I'm pretty sure it would be impossible to tweak the dialogue in them so they used words that the other NPCs had said, still carry the same meaning, and then splice together something that didn't sound like an absolute wreck and ruin everything. I would have been thrilled if it were possible to satisfactorily put together spliced NPC dialogue and had someone willing to play VA for Dustil, but it just couldn't happen.

 

Darth InSidious, I hope you enjoy it :)

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