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How to start a command console when an item is activated?


SithRevan

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I don't think it should be too complex. As command consoles are actually dialogues, you'd have to make your dialogue, and then a script to start it upon activating your item.

 

void main() 
{
ActionStartConversation(GetFirstPC(),"dialogue");
}

 

You could make this script a spell, and have your item activate the spell when used.

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