SithRevan Posted August 6, 2006 Share Posted August 6, 2006 I was wondering how to make an item start up a command console when it's activated, so if somebody could help me with that I would really appreciate it, Thanks. Link to comment Share on other sites More sharing options...
Emperor Devon Posted August 6, 2006 Share Posted August 6, 2006 I don't think it should be too complex. As command consoles are actually dialogues, you'd have to make your dialogue, and then a script to start it upon activating your item. void main() { ActionStartConversation(GetFirstPC(),"dialogue"); } You could make this script a spell, and have your item activate the spell when used. Link to comment Share on other sites More sharing options...
SithRevan Posted August 6, 2006 Author Share Posted August 6, 2006 Thanks that really helped! Link to comment Share on other sites More sharing options...
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