Lathain Valtiel Posted August 17, 2006 Posted August 17, 2006 He did, he used rcon. Unless a map_restart is needed for dismember, which I doubt.
Paro Posted August 17, 2006 Author Posted August 17, 2006 I used this: /rcon seta g_dismember 1000 /rcon seta cg_dismember 1000 and then: /seta g_dismember 1000 /seta cg_dismember 1000 No map_restart needed. Worked on the OJP Basic server we run and even on basejka...
razorace Posted August 17, 2006 Posted August 17, 2006 mmm, well, it used to work, there might be an issue with the hit detection on dead bodies due to the bounding box size being configured for standing players (rather than one that is laying on the ground).
Maxstate Posted August 17, 2006 Posted August 17, 2006 mmm, well, it used to work, there might be an issue with the hit detection on dead bodies due to the bounding box size being configured for standing players (rather than one that is laying on the ground). http://i2.photobucket.com/albums/y30/Maxstate/shot0365.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0367.jpg http://i2.photobucket.com/albums/y30/Maxstate/shot0366-1.jpg
Paro Posted August 17, 2006 Author Posted August 17, 2006 I see You're running Enhanced, maybe that's the problem.
crail227 Posted August 18, 2006 Posted August 18, 2006 i dont think it sabers should dismember if u get stabbed
Maxstate Posted August 19, 2006 Posted August 19, 2006 You still didn't figured it out? Nope, Ace says it should work but I've tried numerous settings and nothing works. Guess I'll have to wait for an update.
Kurgan Posted August 21, 2006 Posted August 21, 2006 I think only sabers and explosive weapons (and I'm okay with Primary Flechette) ought to dismember. If EVERYTHING gibs, then that kind of takes away the 'reward' of a massive hit. I mean, we don't want people punching off heads and things do we? At least not in basejka...! (save that for the "mortal kombat mod")
Recommended Posts
Archived
This topic is now archived and is closed to further replies.