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Ultimate Empire at War v3.2 released!


Fynbos

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UEAW v3.2 has been released.

Download it here: http://www.ultimate-eaw.com/

Features:

- Admiral Daala

- The Ravager (!)

- Rebel Combat Medic

- Assault Gunboat

- TIE Droid (TIE/D)

- Dreadnaught

- Dreadnaught (modified)

- Dreadnaught Fleet Carrier

- IPV

- Emperor's Royal Guard (redrobes)

- Mara Jade (full)

- Kyle Katarn

- Moldy Crow (Jan Ors)

- Podwalker

- ISD Hydra

- ISD Manticore

- ISD Basilisk

- ISD Gorgon (Daala)

- Grand Arena

- The Maw (Planet)

- 44 Planets Galactic Campaign

- skirmish map: Into the Forrest

- various tweaks and edits to xml coding

 

Also included are all previous changes from the older versions.

 

UEAW v3.2 will run with Empire at War v1.4 & 1.5.

For more info, please check our website.

 

To report any bugs, please use our forum on our website.

 

If you want to help in our mod, you may take a look at the job list, viewable on our website under "Join us".

 

Ingame screenshots will follow shortly.

 

regards

Fynbos

UEAW-Team

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nice, It would be lovely if you add descriptive text for the new units, like in a text file or something, cause some people might not know where they come from.

 

Things in this Batch is obvious enough, but in the Big Long List you guys have there are thigs even I don't recollect.

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But you can't actually build any fighters - something essential for rebels I think.

 

DMUK

Rebel ships now spawn fighters and bombers, just as the imperials do, so there's no need to buy them anymore (just as the imperials don't).

 

 

but if all the rebel ships spawn fighters, doesnt that make the fleet carriers completely useless

 

The fleet carriers spawn much more fighters and bombers at once than a normal ship, allowing you to do some serious damage with the sortie of starfighters and bombers launched.

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