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How do I make mult. darkside transitions?


Krimsyn Kane

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I would love to make multiple darkside transitions for my shaved exile mod:

68196_1.jpg

 

Just like Inyri Forge's PMHC02 Head Replacement:

68386_1.jpg

 

However I can't seem to get it to work. I've made the two extra transition TGA files, I've named the all accordingly: D, D1, D2, D3 and placed them in my override but they wont display as the character progress' towards the darkside. Only the initial three textures will show: neutral, dark1 and dark2. What am I doing wrong?

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My mod overwrites an existing head, which is why the 2da file was not necessary. You'll need KotOR Tool to modify heads.2da, which you can find in there. From T7's post, I would imagine that TSL supports the extra heads even though the base game doesn't make use of them.

 

In heads.2da you'll see several columns. The columns of interest are headtexe, headtexve, headtexvve, and headtexvvve (evil, very evil, very very evil, and very very very evil -- ingenius labeling, huh?). You should notice that three of these have the exact same texture name. To add different variations, just make your extra transitions and put label them in the 2DA file for ve and vve. vvve should already have the final transition, depending on how your textures are named.

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If it's TSL and you want the additional transitions, you should still need to change it. If you're satisfied with just the two then you don't.

 

This is all based on what I've seen rather than what I've done, as I don't mod TSL that often, so if I'm wrong I wave all responsibility :p. I think that's what T7 was saying too, though. The reason is because the 2DA is pointing at the same targa for 3 of the transitions.

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