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what makes the armor shiny in TSL?


darthfate

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does anybody know which tga file affects the *shiny* Look in TSL?

before in kotor 1 it was the CM_Baremetal.tga file that affected the shiny part of the armor, now its differrent. can sumbody please help thanks!

 

As far as I know CM_Baremetal.tpc is still used as environment map to produce a shiny metal surface on most armors in TSL. There are a few other varieties for some metal parts, such as mycube.tpc for the gold details on Visas veil, but CM_Baremetal.tpc seems to be most common still.

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