Vox Kalam Posted September 10, 2006 Share Posted September 10, 2006 Which script do you use to start a fight at the end of a convo? Link to comment Share on other sites More sharing options...
Emperor Devon Posted September 10, 2006 Share Posted September 10, 2006 For KotOR I, it's k_act_atkonend. For KotOR II, a_atkonend. Link to comment Share on other sites More sharing options...
Vox Kalam Posted September 10, 2006 Author Share Posted September 10, 2006 Ah, thank you. Link to comment Share on other sites More sharing options...
Vox Kalam Posted September 16, 2006 Author Share Posted September 16, 2006 I don't think I did it right. The NPC is always hostile on perception, before the dialogue, whether the faction is neutral, friendly, or whatever. Link to comment Share on other sites More sharing options...
goldberry Posted September 16, 2006 Share Posted September 16, 2006 You did put it in the last dialog option, didn't you? Not something really stupid like, OnDialog or OnSpawn? Link to comment Share on other sites More sharing options...
Vox Kalam Posted September 17, 2006 Author Share Posted September 17, 2006 Um...on end dialogue? ooops... Link to comment Share on other sites More sharing options...
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