ensiform Posted September 16, 2006 Author Share Posted September 16, 2006 Okay guys, here is what i have got done in last few days now: http://img147.imageshack.us/img147/9301/20060915222442ctf4hs7.jpg The healthtext and shieldtext is now adjusted a bit. The pickup item icon is tweaked so that it is not overlapping anymore. Hud Config Changes: Health, Shield, Ammo/Saber, Force Bars all can have adjustable x,y, and width. Health, Shield, Ammo/Saber, Force, and Score all can have adjustable x,y, scale. Timer, FPS, Clock, Speed, MSB all can have adjustable color and scale. Added Score Text. Made Pickup Item Icon Position Adjustable (X/Y) Cannot adjust X/Y of Timer,FPS, Clock, Speed, or MSB. Set the overall start y position of upperright now instead. Removed overlay object. Link to comment Share on other sites More sharing options...
ensiform Posted September 16, 2006 Author Share Posted September 16, 2006 What are everyone's views on the bulky annoying bars for Jetpack Fuel, Cloak Fuel, and E-Web Health? Use a smaller bar or maybe even just a text object showing how much is left out of 100 or the max? Same with the siege timer, having the extra background takes away from screen space and the font is a little too big. Link to comment Share on other sites More sharing options...
_PlasmA_ Posted September 16, 2006 Share Posted September 16, 2006 Isn't it possible to have multiple huds? I'm pretty sure there is a hudfiles command. Link to comment Share on other sites More sharing options...
razorace Posted September 16, 2006 Share Posted September 16, 2006 From the code, it looks like you could select which hud you're using by replacement .pk3s. Link to comment Share on other sites More sharing options...
ensiform Posted September 17, 2006 Author Share Posted September 17, 2006 The pb is that huds use txt extension. Yes you could have it so one could choose huds, many professional mods do this. Isn't it possible to have multiple huds? I'm pretty sure there is a hudfiles command. yes there is and it is not a command it is a Client CVar: cg_hudFiles. However this would not allow my hud to work. Also, the problem with using hud files is it does not give you customizability of every object, like the upperright stuff, or lagometer, or many other things for that matter. Link to comment Share on other sites More sharing options...
razorace Posted September 17, 2006 Share Posted September 17, 2006 Ah, I see it now. I suppose cg_hudFiles could work, but you'd be restricted by the basic hud code, IE the number of tics that each gauge has. Ensiform's method works as well, but I'm sure there's a lot more of a time investment involved. Link to comment Share on other sites More sharing options...
ensiform Posted September 17, 2006 Author Share Posted September 17, 2006 Yes, just a tad. One could also try and make the ownerdraw stuff work again and then you could add more things like fps, timer etc. Link to comment Share on other sites More sharing options...
UDM Posted September 17, 2006 Share Posted September 17, 2006 ensi: Tbh I'm not that fond of the minimal HUD because the bars are too small, and I take more time reading the bars in the middle of a battle Hmm maybe we should start a HUD discussion thread, and see what everyone wants. This time maybe people should participate more actively. Let us know what you want and what you don't. Be specific about it Link to comment Share on other sites More sharing options...
razorace Posted September 17, 2006 Share Posted September 17, 2006 ...This is the hud discussion thread. Link to comment Share on other sites More sharing options...
ensiform Posted September 17, 2006 Author Share Posted September 17, 2006 ensi: Tbh I'm not that fond of the minimal HUD because the bars are too small, and I take more time reading the bars in the middle of a battle i don't see how it can be too small. they are the same size as the vertical bars from Enemy Territory. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.