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Body mesh help!


SithRevan

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Hey, guys I am kinda at a loss here. I just edited a body mesh and all I did was move the headhook down, then exported and compiled it, then I renamed it and put it into the game. But when I started up the game and put on the robe it was attached to the model went crazy (it did NOT crash the game though). So what is going on and how do I fix it? If you guys could give me some help I would really appreciate it, thanks!:D

 

P.S.: What I mean by the model went crazy is it looked like the model was being pulled in a million different directions.

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Hey, guys I am kinda at a loss here. I just edited a body mesh and all I did was move the headhook down, then exported and compiled it, then I renamed it and put it into the game. But when I started up the game and put on the robe it was attached to the model went crazy (it did NOT crash the game though). So what is going on and how do I fix it? If you guys could give me some help I would really appreciate it, thanks!:D

 

P.S.: What I mean by the model went crazy is it looked like the model was being pulled in a million different directions.

 

What body model do you edit and how do you rename-it (using mdlops, hex editor, rename aurorabase or just simple rename mdl/mdx files).

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I just renamed it by right clicking on it when it is compiled and renaming it! Also I am editing the visas body model, which I have to say is one of the most tricky ones. But if you can elp me I would still really appreciate it!:D

Oh, that one... All that crazy things are because of auroraflex from sleeves. You can use taina's replacer tool and rise the collar instead of moving head hook (follow instruction from replacer's readme file). Otherwise you need to remove aurraflex from sleeves but i'm not sure about how the model will work and same, I'm not sure if moving headhook will help you (visas has a big hole where was suppose to be the lower part of neck).

Try to use taina's replacer and move verticles arround neck. Should work just fine.

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