Darth Dragoon Posted September 16, 2006 Share Posted September 16, 2006 is there a tutorial on reating our own placeable? Link to comment Share on other sites More sharing options...
SithRevan Posted September 16, 2006 Share Posted September 16, 2006 Yes RedHawke's tutorial, here it is: Link: http://www.lucasforums.com/showthread.php?t=143536 Link to comment Share on other sites More sharing options...
Darth Dragoon Posted September 16, 2006 Author Share Posted September 16, 2006 no thats spawning, i mean creating a totally new object for kotor 2! Link to comment Share on other sites More sharing options...
SithRevan Posted September 16, 2006 Share Posted September 16, 2006 You mean like modeling a new placeable for kotor 2? Link to comment Share on other sites More sharing options...
Darth Dragoon Posted September 16, 2006 Author Share Posted September 16, 2006 yeah Link to comment Share on other sites More sharing options...
SithRevan Posted September 16, 2006 Share Posted September 16, 2006 It is hard to do becuase if you make a new one it will not have collision mesh (which means you can walk through it) and as far as I can tell anyway nobody has even made it or done it. But if you wanted to model one I would go to the modeling section and start off there and after you did that you would have to put an entry in the "placeables.2da", but be careful the placeables.2da is tricky because it is off by 10 rows which mean if you let's say have your row at 160 it would actually have to be put in the placeable file as 170. So I hope this will help you! Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 17, 2006 Share Posted September 17, 2006 You can reskin existing placeabls and HEX-edit them to make them unique...Then if you add them to placeables.2da, you can make them selectable, and by renaming the original's walkmesh files, you can make them non-walkthrough-able, too. That's probably not what you were asking, but that's about the extent of it AFAIK I did try adding entirely new placeables to the game...It didn't really work Link to comment Share on other sites More sharing options...
Darth Dragoon Posted September 17, 2006 Author Share Posted September 17, 2006 thanks darth insidious Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 17, 2006 Share Posted September 17, 2006 No problem...Just sorry I couldn't be more help I think some people did have some success with taking models already in-game and converting them to placeables... Link to comment Share on other sites More sharing options...
Lit Ridl Posted September 18, 2006 Share Posted September 18, 2006 Yes that is true that new models for placeables are easy but .pwk... Anyway you will find good .pwk if you will try the ones that are for original placeables. Or: you can simply place some placeables/doors around your placeable, that helps always. I hope you know how to make models themselves, right? If not say me (I'll help). Link to comment Share on other sites More sharing options...
Pavlos Posted September 18, 2006 Share Posted September 18, 2006 You find a collision mesh that is roughly the same shape and size as your new object, and use that. Link to comment Share on other sites More sharing options...
Lit Ridl Posted September 19, 2006 Share Posted September 19, 2006 You find a collision mesh that is roughly the same shape and size as your new object, and use that. Yes, thanks for translating that from my ugly English. Link to comment Share on other sites More sharing options...
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