crail227 Posted October 11, 2006 Share Posted October 11, 2006 So i start a game, set my force points, etc. and when i want to spawn a bot the game crashes. I just get one of those Windows error messages that ask if u want to send or dont send the error message help? EDIT: Between ffa and duel mode, duel mode is the one that crashes, ffa is fine Link to comment Share on other sites More sharing options...
Sushi_CW Posted October 11, 2006 Share Posted October 11, 2006 I've also had this error, although it happens to me in both FFA and duel: as soon as I spawn a bot, I crash. I haven't yet had the time to try to debug/diagnose it myself, which I was originally planning to do... I wanted to pinpoint the cause before I reported it. Link to comment Share on other sites More sharing options...
razorace Posted October 11, 2006 Share Posted October 11, 2006 so, bots are automatically crashin the game if you add one when in duel mode? That's good to know. Please submit a bug tracker ticket for that and I'll look into it. Link to comment Share on other sites More sharing options...
razorace Posted October 11, 2006 Share Posted October 11, 2006 Hmmm, I don't seem to be having any problems with duel mode in the SVN code. Maybe I'm not using the same settings. Which skills were you guys using when you spawned the bots, and which bots did you spawn? Link to comment Share on other sites More sharing options...
Maxstate Posted October 11, 2006 Share Posted October 11, 2006 I ofcourse don't know much about what you do, Ace, but I've learned that repackaging things to check for fallacies and corruptions is your first and best bet. So, you mind making a new version with the same name and uploading it? Link to comment Share on other sites More sharing options...
razorace Posted October 11, 2006 Share Posted October 11, 2006 I've created 009m. Check for the link in this thread. Link to comment Share on other sites More sharing options...
Sushi_CW Posted October 11, 2006 Share Posted October 11, 2006 Interesting. Test case was Bespin Courtyard, FFA. I replaced my enhanced folder completely, getting rid of everything old and putting in .009l and .009m. Still crashes. I cleaned out my base folder. Still crashes. I compiled my own version from the latest SVN in "final" mode. Still crashes. I compiled my own version from the latest SVN in debug mode, intending to catch and debug the error directly...and it doesn't crash. It seems to be happy as long as I'm in debug mode. Does JA generate any sort of core dump or crash log that I could dig through? This is frustrating. Link to comment Share on other sites More sharing options...
razorace Posted October 11, 2006 Share Posted October 11, 2006 There might be an issue with the game running the Debug vs Final build configuration. Maybe try compiling with the Final mode? Link to comment Share on other sites More sharing options...
Sushi_CW Posted October 11, 2006 Share Posted October 11, 2006 I did. Final crashes. Debug doesn't. Link to comment Share on other sites More sharing options...
Doctor Shaft Posted October 12, 2006 Share Posted October 12, 2006 I'm having the same issues as Sushi, and have tried the same things to frix it. wiped out enhanced folder. Replaced with new stuff, plus m. i can run a game, and put myself in it. but as soon as a bot is added, the whole thing crashes. So I can play coop, and run around by myself in other modes. but once bots are added to the mix, the game crashes before anything appears. Link to comment Share on other sites More sharing options...
Maxstate Posted October 12, 2006 Share Posted October 12, 2006 I'm having the same issues as Sushi, and have tried the same things to frix it. wiped out enhanced folder. Replaced with new stuff, plus m. i can run a game, and put myself in it. but as soon as a bot is added, the whole thing crashes. So I can play coop, and run around by myself in other modes. but once bots are added to the mix, the game crashes before anything appears. Lucky you , I can't even start a game. Though I still haven't tried 009m.. Link to comment Share on other sites More sharing options...
razorace Posted October 12, 2006 Share Posted October 12, 2006 It's a problem with the way the game handles "bad" forcepower configurations. It's a general weakness of the code but it appears here because bots have their own custom forcepowers...which aren't currently set up for the new experience system. I've fixed the problem and it will be in the beta release tonight. Link to comment Share on other sites More sharing options...
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