Wudan Posted October 15, 2006 Share Posted October 15, 2006 I've recently completed yet another beta release of Dragon which is an animations editing/creating program for use with JKA. I spent the summer re-writing a good bulk of it, and have just made a new test release (which, subsequently, needs testing.) http://forums.mt-wudan.com/viewtopic.php?t=746&sid=2ffbe2e4bff69335d615ce06f7a95b22 Please let me know if you have any questions, and if you try it, please give me some feedback. I understand that documentation is at a minimum, some things are intuitive, and some things are very much NOT intuitive, bear with me, it's been a long process. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 16, 2006 Share Posted October 16, 2006 You are one tenacious s.o.b!...i salute your efforts! Link to comment Share on other sites More sharing options...
Wudan Posted October 17, 2006 Author Share Posted October 17, 2006 Thanks It looks like I'm the only one who's going to be using it for a while. Given enough spare time and resources I could have made something this good a few years ago, if I knew then what I know now. I implemented my own variation on the formats in my Quake3 engine (called Krakatoa) so I'll still get to make animations for use with that. I'm sure there's still a use for Dragon to make cutscenes for SP mods and other interesting projects. Link to comment Share on other sites More sharing options...
Tinny Posted October 18, 2006 Share Posted October 18, 2006 I plan on using Dragon, thanks a ton Wudan . Link to comment Share on other sites More sharing options...
Wudan Posted October 18, 2006 Author Share Posted October 18, 2006 Here's a list of console commands for you guys to gawk at, some of them are old friends, and some are new tech (I'll be documenting them on my forum post and incorporating them in to the manual): Dragon General Commands echo quit exit exec cmdlist screenshot texflush togui Dragon Animation commands finsb finsa fblend fnext fprev fcnext fcprev fcpy fcpynext fcpyprev fdel animset animnext animprev animmake animplay bonesel boneprev bonenext bonereset limbreset boneallreset mbtog mbtype mbcycle seqnew seqsel seqname seqdel seqnext seqprev frame bone fspeed impframe impseq save savegla load Dragon Scene Member commands smcreate smmodel smanim smskin smflag smclearflags smbolt smrotz smorg Dragon Spoon Onion Skin Commands spnonitog spnoniback spnonifore spnoniforecolst spnoniforecolen spnonibackcolst spnonibackcolen Dragon Interface Scripting commands litinfo litambi litdiff bgcolor textcolor newbutton bind bindname r_fullscreen rfull r_znear r_zfar r_fov r_mode r_maxfps Dragon Spoon Scripting commands spnbone spnexp spntype spnmaster spnlen spnrad spndist Dragon UI scripting commands ui_style_border_width ui_style_border_color ui_style_bar_height ui_style_bar_ext ui_style_bar_color ui_style_box_color ui_style_label_color ui_style_widget_color ui_box_make ui_box_kill ui_box_nodraw ui_widg_make ui_widg_kill ui_widg_color ui_widg_img ui_widg_cmd ui_widg_drag_x ui_widg_drag_y ui_widg_sync_x ui_widg_sync_y ui_widg_label ui_widg_label_align ui_widg_label_color ui_widg_scissor ui_widg_list ui_widg_list_generate ui_widg_tag ui_widg_scroll Link to comment Share on other sites More sharing options...
Wudan Posted October 21, 2006 Author Share Posted October 21, 2006 Oof my forums weren't allowing registration, which must be why feedback has been so scarce Link to comment Share on other sites More sharing options...
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