Lord Ritly Posted October 25, 2006 Share Posted October 25, 2006 I am tired of the light sided npc's wanting light side things to get influence. Is is possible to make a seduction option in the dialoge that act like a persuadion option? Let me run this senario to help you understand: You're a DS PC, you took Handmaiden with you. You kill an innocent person, Handmaiden ask you "Why did you do that?", A text option underneith says, "(Persuade+Seduction) That person knew who we are and wanted to report us to the Exchange, so I had to kill him." If your persuadion is high enough, Handmaiden will say, "Oh, well good for you to kill that scum!" You get darkside points and influence. Link to comment Share on other sites More sharing options...
ABCoLD Posted October 26, 2006 Share Posted October 26, 2006 This is an ambitious idea for a mod. I also happen to really like it. I'd see it best delivered in blocks (Male/Female PC+Handmaiden, Male/Female PC+Mira, Male/Female PC+Atton, etc. etc.) (Am I the only one that hates Bao-Dur? Tangent, anyways.) It would probably best work with characters whom you'd actually have a chance to seduce, unless of course you're speaking of a more typical dark side seduction type thing. It would be interesting if you could base the Save vs. the person's wisdom or will save in some way. I could also see options for Force Persuade or Domination on occasion, though perhaps opening up some sort of ramification later. The problem here is being limited to existing voice dialogue unless you wanted to create something without sound. I hope someone takes you up on this. I'm far too flighty to even attempt something of this scale, and besides which, it might best well wait till after Team Gizka's package is released so that it's entirely compatible, otherwise no one will use it afterwards. Link to comment Share on other sites More sharing options...
goldberry Posted October 27, 2006 Share Posted October 27, 2006 The idea is a good one. I have agreed to do a good many projects over the past few days, so I won't say I will help. I will look into it if I get any spare time, but I'm not promising anything. Link to comment Share on other sites More sharing options...
Lord Ritly Posted October 27, 2006 Author Share Posted October 27, 2006 Well its good to know that people like my suggestion, but I already understand that the task is HUGE! There are a whole bunch of scripts need to edit, and new voice dialoge to add, & so many senarios to do. Link to comment Share on other sites More sharing options...
Allronix Posted January 9, 2007 Share Posted January 9, 2007 Not only would I be delghted by something like this, but I might be able to help from some characters! Link to comment Share on other sites More sharing options...
Wrathan Posted January 9, 2007 Share Posted January 9, 2007 I would probably not use it, but I think it's a WONDERFUL idea. Wish I had skills to offer to help. Link to comment Share on other sites More sharing options...
m16965 Posted January 9, 2007 Share Posted January 9, 2007 To give the points go into the dlg of party members. Under the script that fires when spoken you can put in another custom script with this code or you could try the TSL codes already put in like these. for ds points: a_darkhigh a_darkmed a_darksml for ls points: a_lighthigh a_lightmed a_lightsml /* Alignments: ALIGNMENT_DARK_SIDE ALIGNMENT_LIGHT_SIDE ALIGNMENT_NEUTRAL */ void main() { int nAmount = 10 AdjustAlignment( GetFirstPC(),ALIGNMENT_DARK_SIDE,nAmount); } Link to comment Share on other sites More sharing options...
Lord Ritly Posted January 17, 2007 Author Share Posted January 17, 2007 Umm... I'm sorry I don't know that much of modding. Sorry!! Link to comment Share on other sites More sharing options...
m16965 Posted January 18, 2007 Share Posted January 18, 2007 Umm... I'm sorry I don't know that much of modding. Sorry!! Don't apologize, i'm not a great modder myself anyway Link to comment Share on other sites More sharing options...
goldberry Posted January 21, 2007 Share Posted January 21, 2007 Its a shame to see this topic almost died. I'm gonna say the same thing I said three months ago, and, assuming you still want this done, I will LOOK INTO IT when I reinstall TSL. Again, no promises on results cause this would be quite a large endevour... Link to comment Share on other sites More sharing options...
m16965 Posted January 21, 2007 Share Posted January 21, 2007 I will LOOK INTO IT as well but i may not be able to do it as i am very busy. Link to comment Share on other sites More sharing options...
Lord Ritly Posted January 21, 2007 Author Share Posted January 21, 2007 And I will say it again, do what you can it would be great if it will work. Link to comment Share on other sites More sharing options...
Kitty Kitty Posted January 21, 2007 Share Posted January 21, 2007 The idea as presented would indeed be a lot of work. You'd have to edit quite a lot of DLG files at a bare minimum, and of course if you want the NPCs to have new replies, you'd either have to edit together or record new sound files, or live with those replies being "silent" text-only. Furthermore, you may even need to do a bit of scripting before you get everything working exactly as intended. If you're looking for a simple hack-style mod that would allow you to essentially play either as light or as dark as you want and NEVER (or at least very very rarely -I'd have to look into a bunch of files to be certain) lose influence for it with anyone, you could simply extract a copy of a_influence_inc.ncs (from scripts.bif) and drop it in your override folder. Using plain old windows explorer, change the name to a_influence_dec.ncs instead. What this will do is to ADD influence to an NPC whenever the game would usually subtract it, meaning you could be doing evil things that would have normally made your light-side friends angry (and lose influence), and even though they'll still appear to complain about it in the game, they'll gain influence instead. It would also work for doing acts of good with NPCs that tend towards evil. It's far from perfect, and not quite what was being asked for, but it would be a partial work-around that would at least partially solve the problem while you busy people look into just how much editing you'd need to do to actually pull off such a mod. -Kitt Link to comment Share on other sites More sharing options...
m16965 Posted January 21, 2007 Share Posted January 21, 2007 The idea as presented would indeed be a lot of work. You'd have to edit quite a lot of DLG files at a bare minimum, and of course if you want the NPCs to have new replies, you'd either have to edit together or record new sound files, or live with those replies being "silent" text-only. Yus... that is somewhat of a problem. My plan was to make an infulence armband where you can alter party members influence with you and alignment. Link to comment Share on other sites More sharing options...
Arátoeldar Posted January 21, 2007 Share Posted January 21, 2007 Yus... that is somewhat of a problem. My plan was to make an infulence armband where you can alter party members influence with you and alignment. RedHawke has already done that as a part of his Mistake Correction Armband mod. Link to comment Share on other sites More sharing options...
Lord Ritly Posted January 23, 2007 Author Share Posted January 23, 2007 With the armband could you inverse the results? From light side effects loose influence, and darkside effects gain influince? For the response let them object and PC will tell why. After that have the NPC noding and have the PC notice "she/he quietly thought for a moment the nodded in your acceptance and wisdom." Link to comment Share on other sites More sharing options...
RedHawke Posted January 23, 2007 Share Posted January 23, 2007 With the armband could you inverse the results? From light side effects loose influence, and darkside effects gain influince? For the response let them object and PC will tell why. After that have the NPC noding and have the PC notice "she/he quietly thought for a moment the nodded in your acceptance and wisdom." No, that isn't what my armband was for... it was made for testing and in-game tweaking. Also Arátoeldar, was simply stating that what m16965 had proposed had already been done. Link to comment Share on other sites More sharing options...
m16965 Posted January 25, 2007 Share Posted January 25, 2007 Well i have put The ability to influence your companions, into by latest mod "Build a lightsber 3.0" You can get it by my sig! Link to comment Share on other sites More sharing options...
Lord Ritly Posted January 25, 2007 Author Share Posted January 25, 2007 Thanks m16965!! Link to comment Share on other sites More sharing options...
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