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-=*Raz0r*=-

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Razor

Yes, i can skin.

I might need some guidelines for what you're looking at though..just making every skin team support or something? That should be easy.

 

Maxstate

Ok, will do.

[edit]I think it uses a shader. I'll look around.[/edit]

[edit2]I'm trying to get the fullBodyElectric2 from effects.shader to draw gfx/misc/newlightning.jpg (custom-made lightning) instead of gfx/misc/lightning3.jpg (default ja force lightning). Not working.[/edit2]

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Oh, it's just the holocron models used for the holocrons. If I could have additional holocrons based around the various Enhanced skills that can be used, then we could add those holos to that gametype.

 

An example Holocron would be the Heal Holocron, which is models/map_objects/mp/lt_heal.md3 in your game assets.

 

You can also look at the Force Pull holo that I modified so that it would use the correct skin (it was using the Force Push skin before). It can be found in the OJP assets under /models/map_objects/mp/force_pull.md3.

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I was also thinking that it might be a good idea to make higher skill point bubbles for the skill menu since I dont think they go higher than 8 as far as the graphic is concerned. They might be useful in case we ever want higher skill levels for things or "out of reach" items untill you have more skill. You or UDM could probably make those pretty well.

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I was also thinking that it might be a good idea to make higher skill point bubbles for the skill menu since I dont think they go higher than 8 as far as the graphic is concerned. They might be useful in case we ever want higher skill levels for things or "out of reach" items untill you have more skill. You or UDM could probably make those pretty well.

 

Oh even I could do them if you want, I'm still interested to keep my ****ty jack of all title :p

 

It's just the forcestar file that needs to get some extra punch in it, I'll see what I can do.

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Oh even I could do them if you want, I'm still interested to keep my ****ty jack of all title :p

 

It's just the forcestar file that needs to get some extra punch in it, I'll see what I can do.

 

Ok, if you can do it, then you're welcome to try it. I'm sure we'll get some use out of them. Use your best judgement on what number bubbles to make. Good luck if you decide to make some over 100, LOL. :p

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LOL, wow thats pretty cool! Those might be perfect for Bober's Castlevania mod! Although I'm not sure how appropiate it will be for the starwars universe.

 

The main reason why I suggested new bubbles is not neccessarily to change the apparence of the numbers, but how high the numbers can go since I think 8 is the highest. If we could have 10, 15, 20, 50, or even 100 point bubbles, we might have more flexibility on what we can spend on certain items or how powerful we can make them. Say, maybe we could make a 50 or 100 point bubble for another level of flamethrower that makes you use less fuel or some thing like that. See, the possibilities are endless on what we could do with these in order to really make earning points an important, worthy feature.

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LOL, wow thats pretty cool! Those might be perfect for Bober's Castlevania mod! Although I'm not sure how appropiate it will be for the starwars universe.

 

The main reason why I suggested new bubbles is not neccessarily to change the apparence of the numbers, but how high the numbers can go since I think 8 is the highest. If we could have 10, 15, 20, 50, or even 100 point bubbles, we might have more flexibility on what we can spend on certain items or how powerful we can make them. Say, maybe we could make a 50 or 100 point bubble for another level of flamethrower that makes you use less fuel or some thing like that. See, the possibilities are endless on what we could do with these in order to really make earning points an important, worthy feature.

 

Ahh okay, sorry, I misunderstood.

 

Someone mentioned the idea of spending "money" on items and gadgets and "skill points" on skills. Would it be possible to split gunner and Jedi stuff up and create a money/skill duality?

 

Just throwing out an idea here.

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