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Tasuke

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i made i head and it's in GLD and i wanna put in KotOR TSL

 

 

can any one do it for me? i mean i'll post the file and some1 does it for me...

I doubt you'd get any desired results, if I recall correctly we haven't yet exactly been able to crack all of the animations in the models, so any head model that is custom made is likely to lack all animations if put into the game. Again, there is no certainty in any of my posts :xp:
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I doubt you'd get any desired results, if I recall correctly we haven't yet exactly been able to crack all of the animations in the models, so any head model that is custom made is likely to lack all animations if put into the game. Again, there is no certainty in any of my posts :xp:

 

so, what you mean is the head is gonna do half the stuff it's supposed to do?

but if that's the case, if 4 example, some1 took an original head from the kotOR TSL directory and modifies it, is it gonna lack animations?

 

and is it the same case w/ lightsabers?

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will, is ther a way to make do does animation?

and will it be attached to the body? or is gonna stay where you spawned?

The only way to make a "custom" head that still has animations, as far as I know, is to take an existing head from the game and move vertices to change the appearance, you cannot add, remove, or weld any vertices. After you move the verts, you then use Taina's Replacer tool, that is the only way I know to make a "custom" head.
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You will still need 3dsmax/gmax, so if you make a lightsaber or any model in milkshape you will still need to get your model into 3dsmax/gmax so that the model can be rigged and exported in the ascii.mdl format that mdlops was writen to compile.

can any one do that for plz?

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