Tasuke Posted November 28, 2006 Share Posted November 28, 2006 hi, I just wanted to know if their is a way to import KotOR TSL .mdl on milkshape 'cuz i my computer won't let me use Gmax. Link to comment Share on other sites More sharing options...
Mav Posted November 28, 2006 Share Posted November 28, 2006 as far as I know, there isn't, but I've been wrong several times before. Link to comment Share on other sites More sharing options...
Inyri Posted November 28, 2006 Share Posted November 28, 2006 [bah, link seems to be broken. I'll look for it somewhere else. Until then, try seaching google - it seems to have at one point existed.] Had I not checked, I would have given you the same answer as maverick. Link to comment Share on other sites More sharing options...
Tasuke Posted November 28, 2006 Author Share Posted November 28, 2006 sorry man, but the download does not work, i mean i think the download link (not your link) is broken or something Link to comment Share on other sites More sharing options...
T7nowhere Posted November 28, 2006 Share Posted November 28, 2006 You need to use nwmax in order to import/export the models and as nwmax is only made for 3dsmax and gmax your out of luck. You should be able to dl a trial version of 3dsmax though. Link to comment Share on other sites More sharing options...
Tasuke Posted November 28, 2006 Author Share Posted November 28, 2006 ok but is ther any way of converting .GLM formats to kotor's MDL??? Link to comment Share on other sites More sharing options...
T7nowhere Posted November 29, 2006 Share Posted November 29, 2006 not without gmax/3dsmax + nwmax. Link to comment Share on other sites More sharing options...
Inyri Posted November 29, 2006 Share Posted November 29, 2006 ok but is ther any way of converting .GLM formats to kotor's MDL???Why would you want to be porting things anyway? Link to comment Share on other sites More sharing options...
Tasuke Posted November 29, 2006 Author Share Posted November 29, 2006 i made i head and it's in GLD and i wanna put in KotOR TSL not without gmax/3dsmax + nwmax. can any one do it for me? i mean i'll post the file and some1 does it for me... Link to comment Share on other sites More sharing options...
Mav Posted November 29, 2006 Share Posted November 29, 2006 i made i head and it's in GLD and i wanna put in KotOR TSL can any one do it for me? i mean i'll post the file and some1 does it for me... I doubt you'd get any desired results, if I recall correctly we haven't yet exactly been able to crack all of the animations in the models, so any head model that is custom made is likely to lack all animations if put into the game. Again, there is no certainty in any of my posts Link to comment Share on other sites More sharing options...
Tasuke Posted November 29, 2006 Author Share Posted November 29, 2006 I doubt you'd get any desired results, if I recall correctly we haven't yet exactly been able to crack all of the animations in the models, so any head model that is custom made is likely to lack all animations if put into the game. Again, there is no certainty in any of my posts so, what you mean is the head is gonna do half the stuff it's supposed to do? but if that's the case, if 4 example, some1 took an original head from the kotOR TSL directory and modifies it, is it gonna lack animations? and is it the same case w/ lightsabers? Link to comment Share on other sites More sharing options...
RedHawke Posted November 29, 2006 Share Posted November 29, 2006 so, what you mean is the head is gonna do half the stuff it's supposed to do? No, he means your new head will be without animations, a statue, if you will. Link to comment Share on other sites More sharing options...
Tasuke Posted November 29, 2006 Author Share Posted November 29, 2006 will, is ther a way to make do does animation? and will it be attached to the body? or is gonna stay where you spawned? Link to comment Share on other sites More sharing options...
Mav Posted November 29, 2006 Share Posted November 29, 2006 will, is ther a way to make do does animation? and will it be attached to the body? or is gonna stay where you spawned? The only way to make a "custom" head that still has animations, as far as I know, is to take an existing head from the game and move vertices to change the appearance, you cannot add, remove, or weld any vertices. After you move the verts, you then use Taina's Replacer tool, that is the only way I know to make a "custom" head. Link to comment Share on other sites More sharing options...
Tasuke Posted November 29, 2006 Author Share Posted November 29, 2006 what about lightsabers? Link to comment Share on other sites More sharing options...
T7nowhere Posted November 29, 2006 Share Posted November 29, 2006 You will still need 3dsmax/gmax, so if you make a lightsaber or any model in milkshape you will still need to get your model into 3dsmax/gmax so that the model can be rigged and exported in the ascii.mdl format that mdlops was writen to compile. Link to comment Share on other sites More sharing options...
Tasuke Posted November 29, 2006 Author Share Posted November 29, 2006 You will still need 3dsmax/gmax, so if you make a lightsaber or any model in milkshape you will still need to get your model into 3dsmax/gmax so that the model can be rigged and exported in the ascii.mdl format that mdlops was writen to compile. can any one do that for plz? Link to comment Share on other sites More sharing options...
Inyri Posted November 29, 2006 Share Posted November 29, 2006 You could try making your lightsaber model and then kindly asking someone to rig and export it for you. You will, of course, need to do all the modeling, uv mapping, and texturing yourself. I don't think anyone would do that for you. Link to comment Share on other sites More sharing options...
Tasuke Posted November 30, 2006 Author Share Posted November 30, 2006 can any one please do it for me? rig and export it for me Download light saber Here Link to comment Share on other sites More sharing options...
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