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Tasuke

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Posted

[bah, link seems to be broken. I'll look for it somewhere else. Until then, try seaching google - it seems to have at one point existed.]

 

Had I not checked, I would have given you the same answer as maverick.

Posted

You need to use nwmax in order to import/export the models and as nwmax is only made for 3dsmax and gmax your out of luck. You should be able to dl a trial version of 3dsmax though.

Posted

i made i head and it's in GLD and i wanna put in KotOR TSL

 

not without gmax/3dsmax + nwmax.

can any one do it for me? i mean i'll post the file and some1 does it for me...

Posted
i made i head and it's in GLD and i wanna put in KotOR TSL

 

 

can any one do it for me? i mean i'll post the file and some1 does it for me...

I doubt you'd get any desired results, if I recall correctly we haven't yet exactly been able to crack all of the animations in the models, so any head model that is custom made is likely to lack all animations if put into the game. Again, there is no certainty in any of my posts :xp:
Posted
I doubt you'd get any desired results, if I recall correctly we haven't yet exactly been able to crack all of the animations in the models, so any head model that is custom made is likely to lack all animations if put into the game. Again, there is no certainty in any of my posts :xp:

 

so, what you mean is the head is gonna do half the stuff it's supposed to do?

but if that's the case, if 4 example, some1 took an original head from the kotOR TSL directory and modifies it, is it gonna lack animations?

 

and is it the same case w/ lightsabers?

Posted
will, is ther a way to make do does animation?

and will it be attached to the body? or is gonna stay where you spawned?

The only way to make a "custom" head that still has animations, as far as I know, is to take an existing head from the game and move vertices to change the appearance, you cannot add, remove, or weld any vertices. After you move the verts, you then use Taina's Replacer tool, that is the only way I know to make a "custom" head.
Posted

You will still need 3dsmax/gmax, so if you make a lightsaber or any model in milkshape you will still need to get your model into 3dsmax/gmax so that the model can be rigged and exported in the ascii.mdl format that mdlops was writen to compile.

Posted
You will still need 3dsmax/gmax, so if you make a lightsaber or any model in milkshape you will still need to get your model into 3dsmax/gmax so that the model can be rigged and exported in the ascii.mdl format that mdlops was writen to compile.

can any one do that for plz?

Posted

You could try making your lightsaber model and then kindly asking someone to rig and export it for you. You will, of course, need to do all the modeling, uv mapping, and texturing yourself. I don't think anyone would do that for you.

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