Darth_Tempust Posted December 31, 2006 Posted December 31, 2006 i need help with making the blaster arm work. first i tried to have it so he would use an invisible gun model, but the blaster fire shoots up above the player's head when using a bolt_weapon tag. next i tried to put my own rhang_tag_bone and the bolt_r_hand and the gun model wasn't even bolted the tag. next i tried just adding the bolt_flash and bolt_muzzle and bolt_muzzle1, but the blaster fire shoots out below the hips. also, its a custom skeleton and all the anims work good. i have also tried changing the hfov and vfov and even the headPitchRange and the CLASS, but made no difference. so, can anyone help me please?
Pahricida Posted December 31, 2006 Posted December 31, 2006 although our anims are a little stiff ... The SBD works and shoots just fine. Have you taken a look at how Chairwalker managed it in Moviebattles?
Darth_Tempust Posted January 1, 2007 Author Posted January 1, 2007 Pahricida said: although our anims are a little stiff ... The SBD works and shoots just fine. Have you taken a look at how Chairwalker managed it in Moviebattles? i'm doing this in SP, so unless someone makes MP act EXACTLY like SP, MP modding is of no use.
Darth_Tempust Posted January 2, 2007 Author Posted January 2, 2007 i think it may be a pitch problem. can someone please tell me how to change npc's pitch settings?
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