ensiform Posted January 4, 2007 Share Posted January 4, 2007 http://www.pcgamemods.com/mod/19312.html Authors : Slider website : http://www.japlus.net Description : This version of JA+ Mod is designed for Jedi Academy 1.0.1 OS : Windows and Linux and Mac Mod Type : Server Side but capability to have client side plugin Screenshots : http://www.japlus.net/screen.php Movie Trailer : http://www.japlus.net/trailer.php JA+ is the official name for the JediMoves.com Mod Project. This server side Mod for Windows/Linux/Mac is designed to add cool features and enable admin commands to help ensure your rules are respected and to make your server more configurable. This mod will not drastically change the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy clans. When all the new options are turned OFF, the gameplay becomes unchanged. The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+). This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators. For full documentation of the plugin itself, please download the plugin and its readme separately. Example of features ==> --Compatibility with all OS Windows, Linux and Mac --Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod) --High speed URL AutoDownload Redirect for needed Pk3 when connecting a server. --Multiple duels at once --Full force Duels --Duel Isolation (Non interference) --No Rules Alternate Dimension --Flipkicks without altering wall run --Admin commands + Admin Abuse Detection --Speak mod (admin, clan and team) --Clan Tag Protection --Team gametypes auto-balance (teams with the same number of players) --MultiTaunt Sound, and multiCustom player sounds. --AutoReplier integrated working with all foreign versions of the game. --Easy saber change without respawning --Tons of new emotes --Fake player name detection system based on IP detection --All SP attacks added + completely new attacks and new DFA + SP force moves with new extended effects --Extended Melee attacks --New items (melee, jetpack, flameThrower,grapple hook ) --Model size scaling system --Configurable saber Damages --New Vote system management + AntiVoteSpam --Capability of activating a real JK2 gameplay with moves and damages --Profanity Filter --Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect --Highlander ffa gametype modification --JediVsMerc mod enhancement --Client Side Plugin for players --RGB clothes and sabers + various saber core/line/trails styles effects. --Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...) --Client scripts that bind keys to improve accessibility and more... --gender support for missing skins (replaced by a default male or a female model) --JA+ BitValue calculator to compute all bit value CVars. --BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map. --Maximum size of .veh & .vwp files increased to allow the loading of a lot more pk3 vehicle files (more than 50). --JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page) -- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model. --Many lot of corrected basejka Bugs *********************************************** Quick Install ********************************************** - just delete all pk3 files in your gamedata/japlus folder. - then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder. - then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder. PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them. for detailed info, go in japlus\japlus_doc For detailed notes about the plugin, read the Plugin_readme.rtf PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01C and also the 1.01d or above to make it working. you can get this 1.01C from http://www.macgamefiles.com/detail.php?item=17967 you can get this 1.01D patch from http://www.brad-oliver.com:8081/~boliver/JKJA_101d.sit or http://www.japlus.net/japlus/JKJA_101d.sit mirror http://www.pcgamemods.com/mod/13253.html You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip ************************************************************** What is new in this version? More details on each feature in the whole documentation in japlus\japlus_doc ************************************************************** - improvement of the cvar g_teamForceBalance(3, 2 , 1 or 0 default 3) : used to balance the number of players in each team. if > 0, in team gametype except siege, at the end of level (timelimit, fraglimit, capture limit hit...etc ), the server will balance the teams for the nextmap based on player's scores. the 1st ranked player go in a team, the 2nd in another, the 3rd in team of the 1st player, the 4st go in the other team,.....etc..... if 0 , this is desactivated if 1 : default basejka value : players can't join a team if it unbalances the number of players in each team. if 2 :same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the youngest connected player will be moved in the other team to balance the number of players. if 3 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the lowest or the best ranked player will be auto moved in the other team to balance the number of players depending on the team scores. - High speed URL AutoDownload Redirect for needed Pk3 when connecting a server: this feature enable players to download with high speed the needed pk3 files (like maps, npc, vehicles, sabers...etc...) to be able to play on your server. new cvar jp_DlBaseURL ( URL default value "" ex: value "http://www.japlus.net/japlus/" ) // jp_DlBaseURL is the equivalent to your gamedata folder. // so if your server have a pk3 test.pk3 under the base folder and if you want people to be able download it, your Website must contain // this file at [jp_DlBaseURL]base/test.pk3 Exemple : http://www.japlus.net/japlus/base/test.pk3 . // remember the server will only make player download the real needed files and not all files. // PS : Player need the lastest JA+ Plugin 1.4 or above for this feature. // example of working redirect with a lot of maps already uploaded : seta jp_DlBaseURL "http://japlus.newboyzgaming.com/sjc/" - Wall ledge Grab improvement: you now must press 2 times the Jump button to grab the wall/ledge. So the wallLedge grab feature is now much more under your entire control. you need the lastest plugin 1.4 or above for this improvement. - jp_startMapVoteTimer ( integer in second default 60 ) : when a level start, player will have to wait this time before to callVote. This is ideal to prevent people from calling for exemple a change of map just at entering the level because it tend to disconnect a lot of connecting players. - jp_maxConnFromIP (integer default 2): max number of connections per IPs. It prevent your server from beeing attacked with a fake player Denial of Service. the use of those kind of Server attacks can lag your server (based on quake3 engine) terribly and even crash it. Since this DoS attack program was released ( i prefer not to say where to find it for evident reason), server owners reported that some immature players are more and more using it to lag and crash servers. This anti fake player system has been improved compaired to version JA+2.4beta2. - ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players. ** RCON USER : -Rcon user can allow a player to access the ingame level fix editor with BlockWallGrantEditor. -Rcon user can draw (with red lines) all created blocking boxes with BlockWallDraw. -Rcon user can write and save the created blocking boxes in a file directly on the server with BlockWallWrite ( *_holes.cfg files). ** A Granted selected player must go in spectator to access the following cmds in order to edit the level fixes: -Editing Blocking Boxes: BlockWallCreate (use it 2 times to define 2 opposite point/Corner Box Point), BlockWallDel (Delete the current boxes where the player is) -Navigating through blocking boxes : BlockWallPrev, BlockWallNext (teleport the player from one box to another) The Mod comes with a set of files already defining several fixes for CTF maps. - dmflags cvar improved by adding the item DF_NO_FIXED_ANIMS . It controls the ability of fixing some weakness in animations allowing player to cross map brushes - Non interference system now supports all weapons : Big Improvement in the Non Interference system for private duel isolation and alternate dimension : all the missiles, weapons fires, saber throw can now cross a players if he is not in the same dimension or not in duel with the missile's owner. - Improvement of the grapple Hook System in order to give a more realistic feeling: the hook rope is now cuttable with all missiles and saber throw. A fuel system has been also added. Fuel is used to repair the cut rope or when you are pulled toward your hook and when the hook is firing. The more the hook speed is high and the more fuel is decreasing. those new feature are controllable with the dmflags cvar with the Item DF_NO_REALISTIC_HOOK. - jp_allowSamePlayerNames : improvement of this cvar in the way it searches for already in use player names. When this cvar is 0, it also prevents players from using blank names (invisible in console and scoreboard) - Improvement in the new attacks management (gameplay and damages). - new nice star wars models from neomarz parametered in the modelscale.cfg - Improvement of the /ignore cmd : it now displays the list of ignored players when you type the cmd without any arguments. - /clansay cmd added in order to speak to the clan channel directly using the game console. (a new UI interface for all message modes is added in the JA+ plugin interface: you must bind a new key in the JA+ control menu Look at Plugin Readme) - the use of /kill suicide now gives the point to the attacker. - Fix: the jp_pushAll 2 (CTF Flags Pushable/Pullable) is now fixed. A flag that is falling into a Pit will respawn correctly. - Fix : correction of the bugs on the / model and the sabersNotUsuable in MP when jp_allowDmgSpeedScale is On (modelScale System). - Fix: Some of the sabers lengths in the japlus_saber.pk3 were shorter than the basejka sabers. So it is now fixed. - Fix: amprotected players are now unprotected when doing a melee kata. - Fix : the vehicle basejka exploit when players could become invisible to others players. - Fix : the possibility of using emotes to sometimes get up quickly. - Fix : the basejka siege exploit that enables player to hack and activate locked doors by blocking them once they opened them thanks to the teamallow feature. - Fix: the basejka detpack exploit (when going to spectator or disconnecting ) allowing team kill and siege objective team hacks. - Fix: the basejka bug for g_teamForceBalance allowing people to bypass team balance protection when spectating a player from the supposed blocked team. - Fix : you now can use /kill when amsilenced in team gametypes. - Fix: the basejka bug ( with g_friendlyFire ON ) preventing player from fighting against a Grip from teamate by using push/pull - Fix: the basejka bug where a player can carry an invisible CTF flag. - Fix: the possibility to bypass the clanTag protection in Player name. - Fix: the possibility of engaging duel while sleeped - Fix: the hit box of player doing a static emote is now fixed. So it is now better also when you target a player with the crosshair - Fix: the basejka bug when player can cross map brushes because of some animations exploits. It causes many problem for exemple when player hide with the flag in CTF outside of the map area. see the updated dmflags ************************************************* Plugin what is new since the v1.3 ************************************************** -Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server Look in your game Options Menu to configure it. You can also use the cmd /pluginDisable to configure it. PS: Sorry for MAC user but this feature is not yet available for the MAC JA+ Plugin version. - better plugin feature management with the /plugindisable cmd and cp_pluginDisable cvar with new config item: Plugin_AllowDownloadURL_Redirect, // disable or enable the URL AUtoDownload Redirect for needed pk3 Files when connecting a server - Wall ledge Grab improvement: you now must press 2 times the Jump button to grab the wall/ledge. So the wallLedge grab feature is now much more under your entire control. you need to play on a server v2.4 or above for this improvement. - new plugin cmd => /showPlayerID => it shows the real player id playing on the server. the basejka cmd /serverStatus is buggy when showing player ID. - increase of the number of displayed player models icons and displayed saber hilts names in the menu. - the plugin UI is now able to display all hidden skins : so you are not forced any more to open your pk3 files to find them. - Improved UI for player model selection: it displays now also the model you selected in a rotation for a better look of your model - some cool effects added on CTF Flags when you carry it and also when watching at a someone carrying it. -New PLugin CMd : -ui_openmenu modsay : it brings the Interface for message mod (clansay, amsay, private talk, ampsay...etc...): Use the plugin JA+ Control menu section to bind this key. - Fix: player score board were buggy when player name are too large and also with kill/death info too large. - Fix : some modded lightsabers when bolted in back could have problem of invisibility. 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Johnpp Posted January 4, 2007 Share Posted January 4, 2007 I would say: Yay! Awsome! It's finnaly out!!!!! But its hard to say that when you hate JA+. Link to comment Share on other sites More sharing options...
rozo100 Posted January 4, 2007 Share Posted January 4, 2007 U dont like JA+!? gosh..... Link to comment Share on other sites More sharing options...
Titanius Anglesmith Posted January 4, 2007 Share Posted January 4, 2007 Ah...the days of playing JA online. Those were the days. Then my parents got mad when they found out the kind of language people on there use and made me stop..... And the saddest part is, I had actually built up my skills enough to where I could beat experienced people who have been playing for years, when I had been playing online for only 2 months. (and I was only gettin better) Link to comment Share on other sites More sharing options...
Prime Posted January 4, 2007 Share Posted January 4, 2007 And the saddest part is, I had actually built up my skills enough to where I could beat experienced people who have been playing for years, when I had been playing online for only 2 months. (and I was only gettin better)Sure. Link to comment Share on other sites More sharing options...
rozo100 Posted January 4, 2007 Share Posted January 4, 2007 dang dude! i suck at ja without ja+ no grapple hook.. Link to comment Share on other sites More sharing options...
Johnpp Posted January 4, 2007 Share Posted January 4, 2007 Ja+ to me is the same hack-n-slash combat system with a new skin. I really don't enjoy playing it. They could of put some censor's on there aswell. Link to comment Share on other sites More sharing options...
Titanius Anglesmith Posted January 5, 2007 Share Posted January 5, 2007 Sure. I take the smiley at the end to mean you're just kidding, but if you aren't then read ahead. Really, I had only been playing online for 2 months. I've owned JA ever since it came out, but I didn't get an internet service with online gaming capability until last year. I guess I can't prove the thing about the skills, but believe it. I actually beat a high ranking member from the best clan on that game 5 straight times, and he was just 1 of a few other highly skilled people I easily beat. Link to comment Share on other sites More sharing options...
ensiform Posted January 5, 2007 Author Share Posted January 5, 2007 I actually don't really care for it, but since nobody else had posted about it here and it just came out, figured I'd post it. Link to comment Share on other sites More sharing options...
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