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max corpse numbers-higher than 3?


Richard7666

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Most of that is coded into the game itself as a way of keeping lag from getting too much to bear. Most of it is tied up in the 3D engine itself and the scripting Virtual Machine. The more instances of a 3D object in a scene the more resource intensive the objects becomes and the games need to manage more than just the physical objects but the other dynamic factors present in the game.

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