Jump to content

Home

Moddeling a gun same as Saber ?


Quanon

Recommended Posts

Posted

Hello , just finished a blaster model and want it to import it in TSL .

It's been awhile since I did this kind of thing for TSL .

Should I follow the same step like in T7 tutorial for Lightsabre hilts ?

 

Or are guns and blasters treated differently ?

 

Here's a small spinning render I made of the blaster :)

 

th_Gun.jpg

Posted

Easiest way to rig a gun is to import a base blaster in gmax, then resize your blaster to fit over it, then delete the original blaster and link your blaster to the base. Export, and voila. Just don't forget to reset your xforms or you might wind up with a blaster bat. ;)

Posted

Yep, placeables should be the same. Of course with placeables you have to worry about clipping, unless you put them in an area the player can't reach anyway, but the basic rigging is the same.

Posted

Cause they have animations right ?

 

Just one more question , is there a website or forum where you can find info on the progress of mdlops , besides Lf ?

 

Just curious as I've seen it is possible to extract the animations and add one like Team Gizka did . I just want to follow it up . :)

 

As I like moddeling . ( still hoping we can build our own maps one day :p )

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...