Light of the Fey Posted January 25, 2007 Share Posted January 25, 2007 Alright, I have a question I would like answered that is pretty simple. I would like my override folder to be neat and organized so if I get problems I can delete them. If I put seperate folders for different scripts etc., except got the edited 2da files which I would place in the original folder, would the game access those other folders and have the items from the UTI files and the scripts? I would appriciate a response. Link to comment Share on other sites More sharing options...
Kristy Kistic Posted January 25, 2007 Share Posted January 25, 2007 For Kotor no. For TSL yes. Link to comment Share on other sites More sharing options...
Light of the Fey Posted January 25, 2007 Author Share Posted January 25, 2007 Thanks Link to comment Share on other sites More sharing options...
SithRevan Posted January 25, 2007 Share Posted January 25, 2007 For Kotor no. For TSL yes. I thought that niether of the games would look farther then the override folder for item files/script files/model files/ect. Link to comment Share on other sites More sharing options...
Light of the Fey Posted January 25, 2007 Author Share Posted January 25, 2007 ...Now I am confused... Link to comment Share on other sites More sharing options...
JC9542 Posted January 25, 2007 Share Posted January 25, 2007 I think it will only look for files in the Override folder, I think TSL won't look in subfolders. I have a couple files in a backup folder under Override that TSL doesn't seem to look at. You can use Kotor Mod Manager to keep things organized though. That way you can setup a big mod folder and put each mod in a seperate subfolder. Then you can use KMM to activate specific mods, and it will copy the relevant files to your override directory for you and delete them if you deactivate a mod. The only issue is that you're basically doubling up on your files so it will take up more disk space, but this way you can turn a given mod off and on without affecting the others or having to dig for the specific files individually. The other thing is you would still need to keep your 2da files in the override folder if you plan on using a mod that is installed with TSL patcher. Link to comment Share on other sites More sharing options...
Arátoeldar Posted January 25, 2007 Share Posted January 25, 2007 I thought that niether of the games would look farther then the override folder for item files/script files/model files/ect. For KotOR you can only have the override folder For TSL you can have Override folder -> Mod folder For TSL you cannot have Override folder -> Mod folder -> Scripts folder Any 2da file must be in the override folder. Link to comment Share on other sites More sharing options...
Master Zionosis Posted January 25, 2007 Share Posted January 25, 2007 Strange, not only can my game pick up sub folders in the override i also read on here somewhere that it can as well, form TSL that is, obsidian enabled that feature but bioware left it out, so it will work for TSL but not kotor 1. But you cant have sub folders within sub folders, the game wont dig that deep. -Master Zionosis Link to comment Share on other sites More sharing options...
SithRevan Posted January 25, 2007 Share Posted January 25, 2007 Hmmm. Well that is kinda funny as I have like two folders in my override that the game does not pick up at all, and this is TSL mind you. Well anyway I guess sometimes it works and sometimes it doesn't. Link to comment Share on other sites More sharing options...
Master Zionosis Posted January 25, 2007 Share Posted January 25, 2007 Maybe it depends on the mod, like what they are. Link to comment Share on other sites More sharing options...
m16965 Posted January 25, 2007 Share Posted January 25, 2007 Hmmm. Well that is kinda funny as I have like two folders in my override that the game does not pick up at all, and this is TSL mind you. Well anyway I guess sometimes it works and sometimes it doesn't. Mine dosen't look for sub folders either, i often use it for conflicts because none of the subs work Link to comment Share on other sites More sharing options...
Kristy Kistic Posted January 25, 2007 Share Posted January 25, 2007 ...Now I am confused... You cannot use folders in K1. You can use subfolders in TSL, however, you cannot use folders within your subfolders. Any 2da file must be in the override folder. Not true as I have all mine in a folder labeled 2da. Link to comment Share on other sites More sharing options...
Arátoeldar Posted January 25, 2007 Share Posted January 25, 2007 You cannot use folders in K1. You can use subfolders in TSL, however, you cannot use folders within your subfolders. Not true as I have all mine in a folder labeled 2da. I guess who ever wrote/posted that wanted make sure that there was only one of every type of 2da file. I don't remember were I read it but I do know that read something to that effect. Link to comment Share on other sites More sharing options...
Kristy Kistic Posted January 25, 2007 Share Posted January 25, 2007 ^^^ Could be that last I read TSLPatcher would not look for 2da files in subfolders. (maybe it does now, I don't know.) Link to comment Share on other sites More sharing options...
stoffe Posted January 25, 2007 Share Posted January 25, 2007 ^^^ Could be that last I read TSLPatcher would not look for 2da files in subfolders. (maybe it does now, I don't know.) TSLPatcher only looks for 2DA and GFF files to modify within the main override folder (unless instructed to work with files inside ERF/RIM archives). This is by design to avoid ambiguity in case there are several files named the same in several subfolders, since the application wouldn't know which file to modify. It could also cause trouble when used for installing KotOR1 mods since some people keep backup/inactive mod folders within override, which the patcher shouldn't touch. In order to solve that it requires all the game files to be located in the same folder to make sure it works with the correct files. I know it's very heavy-handed, but I couldn't think of a better solution to those problems, and no one else has offered any better ideas either. Link to comment Share on other sites More sharing options...
JC9542 Posted January 25, 2007 Share Posted January 25, 2007 Weird wonder why TSL isn't freaking out about my backup files, guess I'd better move them just in case. Link to comment Share on other sites More sharing options...
tk102 Posted January 25, 2007 Share Posted January 25, 2007 TSLPatcher only looks for 2DA and GFF files to modify within the main override folder ... In order to solve that it requires all the game files to be located in the same folder to make sure it works with the correct files... Same situation with KSE, though I admit, I was not interested in figuring out the order of override sub-folder evaluations either. Link to comment Share on other sites More sharing options...
Light of the Fey Posted January 27, 2007 Author Share Posted January 27, 2007 I got it all...Just wow I didn't mean to have a whole disscussion on it. LOL. Anyway thanks all. Link to comment Share on other sites More sharing options...
Shem Posted January 28, 2007 Share Posted January 28, 2007 You cannot use folders in K1.I'll tell you what's odd is that I have removed mods from time to time in my early days of KOTOR modding in 2004 and put them in the SWKotOR folder and the game would read the mod in there. Link to comment Share on other sites More sharing options...
SithRevan Posted January 28, 2007 Share Posted January 28, 2007 I'll tell you what's odd is that I have removed mods from time to time in my early days of KOTOR modding in 2004 and put them in the SWKotOR folder and the game would read the mod in there. Hmmmm. Interesting. I think I may have had that happen before. That is a little strange though. Link to comment Share on other sites More sharing options...
Kristy Kistic Posted January 31, 2007 Share Posted January 31, 2007 I'll tell you what's odd is that I have removed mods from time to time in my early days of KOTOR modding in 2004 and put them in the SWKotOR folder and the game would read the mod in there. I know from experience that K1 WILL read files in folders other than your override. I have accidentally dropped files into the lips folder and the modules folder and they still show up in the game. (Just for clarity, these weren't mod, erf, or rim files.) Link to comment Share on other sites More sharing options...
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