Son of Skywalker15 Posted July 18, 2007 Share Posted July 18, 2007 Hey Guys. I need a little helping installing the patch and the mod itself. I've downloaded both, and I believe I did the patch correctly, but when I get to the Enhancement itself, I cannot find the JKE.bat or Jedi Knight directory. If anyone could help, I'd be, very, very grateful. Link to comment Share on other sites More sharing options...
hhunter6 Posted August 7, 2007 Share Posted August 7, 2007 ok i tried setting up MOTS to run off JKE. and i couldn't get it to work. i renamed the gob file to goo. i installed the MOTS patch that i got off jkhub. and nothing worked. i tried running it off the JKE batch but still nothing. so what should i do now? Link to comment Share on other sites More sharing options...
Kurgan Posted August 7, 2007 Author Share Posted August 7, 2007 When you say it "doesn't work" what precisely do you mean? Do you mean the new models just don't show up, or does MotS refuse to load? Do you get an error message (if so, what error)? Note: this won't work with any cracked version of the game, only the original (and the exe file can't be "read only" or the patch won't apply). As for not finding the bat file, just search for it, and you'll find where it was installed. Link to comment Share on other sites More sharing options...
hhunter6 Posted August 7, 2007 Share Posted August 7, 2007 none of the new models load. i can still open and play the game, just the new models are not in there. i do not get any error messages. so by cracked version what do you mean? i have the original game cd so i'm not sure if that means anything or not. shoul di use the MOTS patch ot the JK patch from the HUB? Link to comment Share on other sites More sharing options...
Kurgan Posted August 7, 2007 Author Share Posted August 7, 2007 Well if you have the original cd then no problem. I just meant that the MotS patch has to use the original EXE file for the game (and therefore you can't use any "no cd" cracks or patches, because those alter the EXE and will make the patch not work). Use the "Unofficial MotS Patch" from the JKHUB.net site (I believe the sub-site on it is called "Unofficial JK Patch" project. You apply that patch FIRST and then take the renamed (from gob to goo) JKE (latest version) and it will work. If it still doesn't, please describe STEP BY STEP exactly how you are installing it, and where MotS is installed on your hard drive and we'll try to help! Perhaps you should try it in JK first to make sure it's working properly (the JK unofficial patch + JKE). THEN try it in MotS... Link to comment Share on other sites More sharing options...
hhunter6 Posted August 7, 2007 Share Posted August 7, 2007 ok i'll try reenstalling it tonight after work. when i tried it last night i checked my Jk game and it works there. so after i reenstall it i'll see how it works. so i'll let you know Link to comment Share on other sites More sharing options...
Kurgan Posted August 7, 2007 Author Share Posted August 7, 2007 I agree. It still has that dated look. Also wherever you shoot a bad guy it always takes a few hit to bring him down. I miss in JO and JA where you can shoot a bad guy in the head, stomach or arm and he has a different reaction to each one. But the JKE will get me back to playing it a little but not all the time like I did when it was new. Just a nitpick, but the "one shot, one kill" stuff really only occurs in Jedi Academy. Jedi Outcast (JK2) had no heat shots, so a shot to the face does the same damage as a shot to the foot. JA was the first and only game in the series to feature area specific damage... And there are plenty of high damage ways to kill people in one or two hits in JK/MotS anyway, so it's not a big deal, I don't see why people complain. As for seperate animations of people being hit in different body parts, I'd have to double check all the games again to see about that. I didn't think it really mattered. There's already various pre-set death animation poses in all the games. The only difference was in JA you could enable the experimental "ragdoll" physics (that were a bit buggy in MP), which just affected the way the dead body draped itself around the architecture as it laid there (and how you could keep hitting the dead bodies in SP to make them move around, but not as much as in say, UnrealTech games). The sheer speed and variety of JK/MotS in multiplayer is what kept me playing it (and would keep me playing it, if I had the time, even over more graphically modern games like Jedi Academy). The character select thing is goofed because it's a coded thing. The engine renders the character select screen differently than it does the models in gameplay. Despite this, it's pretty easy to tell which character you are, you just don't get to "preview" them in full clarity before you dive into a map with them. There was also (last I checked) a glitch in the MotS unofficial patch, so that the Rail Detonator and the Veamon chest are goofed up (the Veamon looks like his shirt is torn open, the Rail Detonator looks more plain because it uses the textures from the stock of the gun instead of the whole texture map) when using JKE (these glitches occur in JKE for JK as well, but only if you forgot to apply the JK unofficial patch). Also, you don't see the re-modeled Sequencer Charge (mines) in hand, with JKE MotS, because MotS modified the mines (for the manual detonation option). The levels really aren't a big deal, but yes, some of the wall textures are pixelated. Still, the action is so fast, unless you're standing around staring at walls. After a short time you get used to it. There was an application posted on Massasi a long time ago that "fixed" the MotS (and JK too iirc) world textures so that they would be converted to 16 bit (and were smoothed out and darkened slightly), but I don't know if it's compatible with JKE (you could try it of course). Link to comment Share on other sites More sharing options...
hhunter6 Posted August 8, 2007 Share Posted August 8, 2007 ok i tried it again last night, still nothing. here is what i did. i uninstalled the game, then reinstalled it. i then applied the MOTS patch. i got a message saying the patch was complete or installed properly, press any key to continue. then renamed the gob file and put the JKE folder and the jke.bat in the MOTS fold that is on my hard drive under the lucasarts folder. when i click on the the bat file to launch it (i do the same for JK and it works) the game doesn't open. a rectangular box opens briefly but closes as soon as it opens. i did notice there are some program files that are on JKE and not MOTS shoul di be using the COGTEXT program? or the JK-extension.dll? also i noticed on the JKHUB there is a new updated patch for JK should i apply this to my JK or will the old patch i already have on there be fine to keep running JKE? Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted August 10, 2007 Share Posted August 10, 2007 Try asking on the Hub since they have more experianced people there than here I wish i could help but i dont know how to get it to work on MotS only JK Link to comment Share on other sites More sharing options...
hhunter6 Posted August 10, 2007 Share Posted August 10, 2007 yes i just posted there to see if i can get any help from them. we'll see Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted August 10, 2007 Share Posted August 10, 2007 hey hhunter6 if your ever up for a game of mots or jk stop by my site we are always up for some fresh blood LOL http://members.lycos.co.uk/jkle/ Link to comment Share on other sites More sharing options...
hhunter6 Posted August 10, 2007 Share Posted August 10, 2007 lol ok cool. i have never played JK online before so you'll get a lot of good kills. my online name is usually Stalker or Stalker 6 Link to comment Share on other sites More sharing options...
hhunter6 Posted August 13, 2007 Share Posted August 13, 2007 got it to work!!!! kinda sucks though only some of the models are redone. bu ti still enjoyed seeing some of the models upgraded. Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted August 24, 2007 Share Posted August 24, 2007 glad to see you got it to work! Link to comment Share on other sites More sharing options...
hhunter6 Posted August 28, 2007 Share Posted August 28, 2007 yeah i got help from the hub, however some textures weren't clear as they are in JK. not a big deal or anything but its still nice to see the ones that are updated. Link to comment Share on other sites More sharing options...
hhunter6 Posted November 19, 2007 Share Posted November 19, 2007 yeah i got help from the hub, however some textures weren't clear as they are in JK. not a big deal or anything but its still nice to see the ones that are updated.. ok somthing weird happened while i was playing MOTS last night. has this happened to anyone else? i got through the levels with kyle, and when i switched to mara, all the weapons models except the bowcaster were the originals. the people, droids, enimies, pickups were all replaced except the weapons. not sure what that means. Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted November 23, 2007 Share Posted November 23, 2007 yes this is a known bug... possibly since it isnt made for MotS but the reason is cuase the models have chaged to the mara hands not the kyle hands and the models changed the kyle hands only not mara hands. Link to comment Share on other sites More sharing options...
hhunter6 Posted November 26, 2007 Share Posted November 26, 2007 well that sucks. is there anyway around this? maybe this could be something to help convice Shred to redo the models for MOTS. hmmmm maybe, that would be nice though Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted November 27, 2007 Share Posted November 27, 2007 there is a way to change it so that you name Mara's hands to Kyle's hands but involves editing the game maybe someone will come along and edit it so that they finish the models for MotS and then we could have a MotS-E lol Link to comment Share on other sites More sharing options...
hhunter6 Posted November 27, 2007 Share Posted November 27, 2007 that would be a grad dream come true, lol. has any of your models come out looking different when you play as kyle with the mots? i posted on the hub about it. but was wondering if maybe you had run into the same thing. but maybe we can convince shred or someone to finish doing the models in MOTS. i think that, and with the new saber mod that is out it will be pretty sweet. Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted November 28, 2007 Share Posted November 28, 2007 you need the MotS unoffical Patch to fix that its posted with the JK unoffical Patch it fixes the texture limit Link to comment Share on other sites More sharing options...
hhunter6 Posted November 28, 2007 Share Posted November 28, 2007 no i tried that and it didn't work. its only on a few models. the rail det, e-11 blaster rifle, and the atst are the only models that come out looking weird. maybe i'll try it again and see whats up. we'll see what happens though Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted November 29, 2007 Share Posted November 29, 2007 yes try again cause that sounds like the unoffical patch was installed incorrectly Link to comment Share on other sites More sharing options...
hhunter6 Posted November 29, 2007 Share Posted November 29, 2007 Got it to work!!! i guess it was the patch, which makes sense now since they released the new patch for MOTS. i feel kinda better now....HOWEVER, i still think someone needs to replace the models. if i were good at doing stuff like that i would gladly try it but i'm not so i guess i need to resort to begging. lol Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted November 30, 2007 Share Posted November 30, 2007 lol maybe someone will listen to you who knows! Link to comment Share on other sites More sharing options...
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