crail227 Posted April 4, 2007 Posted April 4, 2007 Sorry if this has been mentioned But the purple glow of the electrostaff disapears when SFX sabers is turned on. Any help with this? thanks
Maxstate Posted April 5, 2007 Posted April 5, 2007 Try taking ANY type of melee weapon and the saberblade will appear through the blade.. that's why I didn't want to play them at first, I used to duel with vibroblades
crail227 Posted April 5, 2007 Author Posted April 5, 2007 oh i see now if anyone wants to take the effort to fix that... : )
Lathain Valtiel Posted April 8, 2007 Posted April 8, 2007 bug ticket the problem and we will see. I do not believe it is fixable. The way the SFX sabers work is that they apply fixed glow values to the blades. They were CLEARLY, CLEARLY not meant to accomodate ANYTHING except the author's idea of what a saber should look like. Things like trailstyle 1 (for swords) were completely removed until I added it back in. If my saber toggle is in the code (is it?), I believe you should turn SFX sabers off to use nonsabers. But then, it's been awhile since I looked at the code, so it may be fixable.
Maxstate Posted April 8, 2007 Posted April 8, 2007 I do not believe it is fixable. The way the SFX sabers work is that they apply fixed glow values to the blades. They were CLEARLY, CLEARLY not meant to accomodate ANYTHING except the author's idea of what a saber should look like. Things like trailstyle 1 (for swords) were completely removed until I added it back in. If my saber toggle is in the code (is it?), I believe you should turn SFX sabers off to use nonsabers. But then, it's been awhile since I looked at the code, so it may be fixable. Yeah, SFX_SABERS 0 works for melee quite well
Lathain Valtiel Posted April 8, 2007 Posted April 8, 2007 Well, there's that at least. Ahahaha. ...Did someone ever make a UI option for SFX? EDIT: Let me see the Electrostaff, would you? I need a link.
razorace Posted April 8, 2007 Posted April 8, 2007 But then, it's been awhile since I looked at the code, so it may be fixable. It shouldn't be TOO hard to fix. Just don't render the blade if that particular .sab value is set for that weapon. I don't know how much of your code was implimented, all I did was intergrate in Hocky's code. ...Did someone ever make a UI option for SFX? No, but that probably should be added. Bug ticket it.
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