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Electrostaff and SFX sabers


crail227

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bug ticket the problem and we will see.

 

I do not believe it is fixable. The way the SFX sabers work is that they apply fixed glow values to the blades. They were CLEARLY, CLEARLY not meant to accomodate ANYTHING except the author's idea of what a saber should look like. Things like trailstyle 1 (for swords) were completely removed until I added it back in. If my saber toggle is in the code (is it?), I believe you should turn SFX sabers off to use nonsabers.

 

But then, it's been awhile since I looked at the code, so it may be fixable.

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I do not believe it is fixable. The way the SFX sabers work is that they apply fixed glow values to the blades. They were CLEARLY, CLEARLY not meant to accomodate ANYTHING except the author's idea of what a saber should look like. Things like trailstyle 1 (for swords) were completely removed until I added it back in. If my saber toggle is in the code (is it?), I believe you should turn SFX sabers off to use nonsabers.

 

But then, it's been awhile since I looked at the code, so it may be fixable.

Yeah, SFX_SABERS 0 works for melee quite well :)

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But then, it's been awhile since I looked at the code, so it may be fixable.

It shouldn't be TOO hard to fix. Just don't render the blade if that particular .sab value is set for that weapon. I don't know how much of your code was implimented, all I did was intergrate in Hocky's code.

...Did someone ever make a UI option for SFX?

No, but that probably should be added. Bug ticket it.

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