axel Posted April 6, 2007 Share Posted April 6, 2007 is there a revan robe with fixed cape that is wavy? Link to comment Share on other sites More sharing options...
90SK Posted April 6, 2007 Share Posted April 6, 2007 If you're talking about the stiff cape on the Revan outfit: no, there are versions that flow. Sorry. Link to comment Share on other sites More sharing options...
RedHawke Posted April 6, 2007 Share Posted April 6, 2007 If you're talking about the stiff cape on the Revan outfit: no, there are no versions that flow. Sorry. Fixed. You missed a vital no in your sentance there 90. Link to comment Share on other sites More sharing options...
axel Posted April 6, 2007 Author Share Posted April 6, 2007 ok well.... ummmmm how did they get this nihilus cape http://knightsoftheoldrepublic.filefront.com/file/Nihilus;72003 to flow? i mean it waves right? apply the same this to a revan cape should do it wouldent it? i know they are a little diffrent but it still should work Link to comment Share on other sites More sharing options...
SykoRevan Posted April 7, 2007 Share Posted April 7, 2007 Obsidian gave the Nihilus model's cape its animations to begin with. And as for implementing those animations into Revan's cape, I don't think it can happen. Those are 2 completely different models, and by far to my knowledge, you can't make custom animations or give animations to any model. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted April 7, 2007 Share Posted April 7, 2007 A. That is just armor with disguise function set to Nihilus model. B. 'apply the same this to a revan cape should do it' wouldn't work as nobody fully cracked walkmesh yet, tough HouseOfAmon made some progress. And if by 'applying' you mean cutting actuall cape and pasting it over Revan's model, answer is still no - it would just be different cape, but still stiff. Link to comment Share on other sites More sharing options...
TheRealDem Posted April 7, 2007 Share Posted April 7, 2007 It sounds like a sound Idea.So why couldnt one just use the cape from the cutscenes in K1?That would be something more interesting.I mean sure it would take awhile but if someone was really hopped up on the idea theyd go for it.I personally wouldnt mind doing it,that is, if I had more modding exp.But when it comes to modding I am just a n00b. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted April 7, 2007 Share Posted April 7, 2007 The cutscene model during revelation scene has stiff cape aswell. And the one used in Death of the Dark Lord cinematic is completely different model, that presumably was made only for that cinematic and doesn't exist in game assets. Link to comment Share on other sites More sharing options...
TheRealDem Posted April 7, 2007 Share Posted April 7, 2007 How could it not exist if it was used in the game?There has to be a way to do it.Am I right?I say we get a group of badass modders who know what theyre doing and spend time doing this.Well at least 10% of theyre modding time. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted April 7, 2007 Share Posted April 7, 2007 How could it not exist if it was used in the game? Pre-rended model used for singular cinematic would hardly be needed in game, after said cinematic was done. There has to be a way to do it.Am I right?I say we get a group of badass modders who know what theyre doing and spend time doing this.Well at least 10% of theyre modding time. Not to rain on your parade but read my previous posts and look at current date. Within all these years nobody fully cracked walkmesh, and many tried. And currently only one modder made some success in cracking it. Link to comment Share on other sites More sharing options...
90SK Posted April 7, 2007 Share Posted April 7, 2007 Fixed. You missed a vital no in your sentance there 90. Wha...?! *checks post* hehe, thanks for the cover RedHawke. -RH Link to comment Share on other sites More sharing options...
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