Maxstate Posted April 25, 2007 Share Posted April 25, 2007 Yeah I know but it's more if this will translate into something complex ingame or not. We'll see Link to comment Share on other sites More sharing options...
TheShaman Posted April 25, 2007 Author Share Posted April 25, 2007 This would be for power 1 : 0.5-4.5 (int 0-4) power 2 : 2-4.5 (int 2-4) power 3 : 4.5 (int 4) Total range 0-4, indeed. This could be fine. Just to compare, how many MP does being parried give you? 4 also? or 3? maybe 5? Tell me . Link to comment Share on other sites More sharing options...
Maxstate Posted April 25, 2007 Share Posted April 25, 2007 1/8th of the bar Link to comment Share on other sites More sharing options...
TheShaman Posted April 25, 2007 Author Share Posted April 25, 2007 hum 15/8 = float. nearly 2? no I think it's more, well it seems at least... isn't it rather 1/5? Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2007 Share Posted April 25, 2007 I believe the MP cost of getting parried is 4. Link to comment Share on other sites More sharing options...
TheShaman Posted April 25, 2007 Author Share Posted April 25, 2007 As I expected. This means the MP increase looks fine, since it's at most like being parried. I'll update my first post. Link to comment Share on other sites More sharing options...
Maxstate Posted April 25, 2007 Share Posted April 25, 2007 Yup, still 1/8th of the bar approximately. But it seems the bars aren't as wide at the start and get bigger near the end. Provide screenshots I must? Link to comment Share on other sites More sharing options...
TheShaman Posted April 25, 2007 Author Share Posted April 25, 2007 Well I think you must, it seems hard to do a bar that is not regular. Also it's not 1/8, if you read this thready completely, you'll notice MP goes up to 15, 1/8 would be nearly 2, not 4. Link to comment Share on other sites More sharing options...
Maxstate Posted April 25, 2007 Share Posted April 25, 2007 http://s2.photobucket.com/albums/y30/Maxstate/?action=view¤t=shot1084.jpg  Looks like an eighth to me although I don't have a linear handy right now Link to comment Share on other sites More sharing options...
TheShaman Posted April 25, 2007 Author Share Posted April 25, 2007 Indeed, your estimation was good, I counted the pixels myself, and it's 1/8,4 (yea I'm like that, some crazy guy). So there's a missing piece of the following : 1) Your meter does not indicate the parry MP increase (maybe you were not parried, or maybe you just regenerated MP right after (shii cho regens fast)). 2) The bar is not regular, it's as you said, harder to fill in the begining, easier at the end. 3) Razorace gave us fake information to toy with our brains, sadistic one. Gotta inquire to find which one is true. Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2007 Share Posted April 25, 2007 I'm pretty sure my info is accurate. Link to comment Share on other sites More sharing options...
Maxstate Posted April 26, 2007 Share Posted April 26, 2007 ooh Razor Ace is becoming a rappah  Well good luck on this, is there a bug ticket for it yet? Link to comment Share on other sites More sharing options...
JRHockney* Posted April 26, 2007 Share Posted April 26, 2007 I believe the MP cost of getting parried is 4.  else {//standard attack //set blocker #ifdef _DEBUG mechBlocker->behaveMode = SABBEHAVE_BLOCK; #endif  //set attacker if(parried) {//parry values if(attacker->client->ps.saberMove == LS_A_LUNGE) {//attacker's lunge was parried, force mishap. *attackerMishap = SabBeh_RollBalance(attacker, mechAttacker, qtrue); } else { *attackerMishap = SabBeh_RollBalance(attacker, mechAttacker, atkparry); } SabBeh_AddBalance(attacker, mechAttacker, 2, qtrue); #ifdef _DEBUG mechAttacker->behaveMode = SABBEHAVE_ATTACKPARRIED; #endif attacker->client->ps.userInt3 |= ( 1 << FLAG_PARRIED );  SabBeh_AddBalance(blocker, mechBlocker, -3, qfalse); } Doesn't look like its 4 to me. We need to change that especially in the new combat since the attack parries happen less now. Would someone who's not going to work now bug ticket looking into that? Link to comment Share on other sites More sharing options...
TheShaman Posted April 26, 2007 Author Share Posted April 26, 2007 Indeed, it's 2, although we were talking about parry, and this part of code is about attack parry, right? And I'm not sure it's the same MP gain. Link to comment Share on other sites More sharing options...
razorace Posted April 26, 2007 Share Posted April 26, 2007 Oops, I guess is is 2. Maybe we reduced it from 4 since it was too much. Â Anyway, from memory, attack parries only force Mishaps, they don't actually cause more MP than a normal parry. Link to comment Share on other sites More sharing options...
TheShaman Posted April 26, 2007 Author Share Posted April 26, 2007 But attack parries do give MP to the attack parried player? I thought it only forced mishap. Link to comment Share on other sites More sharing options...
razorace Posted April 26, 2007 Share Posted April 26, 2007 It looks like it does both. Link to comment Share on other sites More sharing options...
TheShaman Posted April 26, 2007 Author Share Posted April 26, 2007 But if the attacker suffers a mishap, like a slow bounce or a butter finger thing (I think it's possible with attack parry but not sure anymore), he'll lose 3 MP for suffiring a mishap, and gain 2 for being parried, right? So he'll lose 1 MP. Or does it behave in another way, like... only gain MP, or only lose MP? Link to comment Share on other sites More sharing options...
razorace Posted April 26, 2007 Share Posted April 26, 2007 From the code, you can see that he "Rolls" Mishap (and gets mishapped) before the additional MP is added. As such, the +2 MP is added after the MP reduction from the mishap. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 26, 2007 Share Posted April 26, 2007 If its 2, it should be at least 3 if not 4. Defense is becoming too hard when you just want to do parries and raise there mishap meter. Link to comment Share on other sites More sharing options...
razorace Posted April 26, 2007 Share Posted April 26, 2007 we can boost those. bug ticket. Link to comment Share on other sites More sharing options...
TheShaman Posted April 27, 2007 Author Share Posted April 27, 2007 But I think attack parries should not give as many MP as normal parry, like 3 for attack parry and 4 for normal parry. Because attack parry already forces a mishap. Link to comment Share on other sites More sharing options...
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