Professor_0101 Posted April 22, 2007 Share Posted April 22, 2007 JKA is still one of my favorite games and I'd really like to make player models. I've actually come close to doing it before when I had the trial for 3DS Max. I never could get the bones to work just right but I came pretty close. Well now I actually have max but it's version 9 and I can't find a way to import or export the Ghoul2 player models. Does anyone know if there is or ever will be a glm import plugin and xsi export plugin for max 9? I installed the 3DS Max SDK to see if I could make a plugin. Does anyone know where I could find source code or documentation on how the glm files store data? I appreciate your help. Link to comment Share on other sites More sharing options...
Inyri Posted April 23, 2007 Share Posted April 23, 2007 There is an XSI export plugin for Max9 (comes with the XSI 6.01 trial). I kind of doubt there will be a GLM plugin, considering how old the game is. But you never know. You don't really need a GLM import plugin, though. Link to comment Share on other sites More sharing options...
ALEXE Posted January 14, 2008 Share Posted January 14, 2008 Please, can anybody inform me more on the posibilities of importing .glm files in 3DS Max9? I know the topic is old as hell but I found it on google. I need more info on this, or if things have developed! or maybe an alternative converter from .glm to .3ds files? Please Link to comment Share on other sites More sharing options...
GodBeastX Posted October 8, 2008 Share Posted October 8, 2008 I could probably write a converter if someone knows the glm model format? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 8, 2008 Share Posted October 8, 2008 An alternative would be milkshape 3d, import the glm into ms3d and export to .obj so max can import it. Link to comment Share on other sites More sharing options...
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