Andrew1123 Posted May 27, 2007 Share Posted May 27, 2007 Hello everyone, I have been browsing the forum and this has not caught my eye. I have been looking for a way to make NPC's invincible in multiplayer. I have tried health 100000000000 and even health -1. All to no avail, what do you think? Thanks, Andrew Link to comment Share on other sites More sharing options...
Johnpp Posted May 30, 2007 Share Posted May 30, 2007 Make the NPC, and play around with some keys and values. Also, when you press "N" in GTK radiant, check the top box. It's very useful for keys and values, and may tell you exactly how to do it. Link to comment Share on other sites More sharing options...
Andrew1123 Posted June 6, 2007 Author Share Posted June 6, 2007 Alright, so far nothing, but I will keep playing around with it Thanks for the help Link to comment Share on other sites More sharing options...
Johnpp Posted June 6, 2007 Share Posted June 6, 2007 No problem, but if you cannot possibly find it FileFront Gaming forums is bigger in the JKA section than LF. If you ask there, you may find qwhat you are looking for. Sorry I could not be of much help. Link to comment Share on other sites More sharing options...
Maxstate Posted July 1, 2007 Share Posted July 1, 2007 http://jediknight2.filefront.com/file/Taris_Uper_City_South;79155 Has an invicible NPC, hope that helps. Link to comment Share on other sites More sharing options...
Thor the Bassis Posted July 1, 2007 Share Posted July 1, 2007 If its in a npc that will be in the level as a non player character (which i'm assuming it is, as an invincible player is a bit nasty for the others) then you can make a script that has SET_INVINCIBLE<BOOL_TYPES>true (you'll find it in BeHaved SET options) then the key: spawnscript and value: <your_script_name> in the entity stuff in Radiant. The script name has to be the name of the .IBI script in the scripts folder of your mod or if your changing the game without making a mod folder in the scripts folder in your base folder although you can make the value point through a folder path within the scripts folder(eg "C:/... ...base/scripts/federation_ship/invincible" would become "federation_ship/invincible" So this would source the file "invincible.IBI" in the folder base/scripts/federation_ship. This script will then affect the entity that started the script (so your npc) and cause it to become invincible. I've used this to make when a droideka in a level is invincible due to its shield or isn't invincible as its shield is down and its running. This is, however, case specific and has to be implemented in each new map - it doesn't apply to the model across the whole game just in the map in which the npc has the spawnscript as a key. This would most proberably be how the mutant rancor in the mutant rancor level is invicible. Link to comment Share on other sites More sharing options...
Johnpp Posted July 16, 2007 Share Posted July 16, 2007 No, the Mutant Rancor is killable. I think it has 500 or so health. Link to comment Share on other sites More sharing options...
ensiform Posted July 18, 2007 Share Posted July 18, 2007 No, the Mutant Rancor is killable. I think it has 500 or so health. Actually, its more along the lines of 1,000,000. Link to comment Share on other sites More sharing options...
Johnpp Posted July 18, 2007 Share Posted July 18, 2007 Meh, I got close to it...kind of. Link to comment Share on other sites More sharing options...
Thor the Bassis Posted August 16, 2007 Share Posted August 16, 2007 ok fine but this does make it invincible - me droidekas work so. Link to comment Share on other sites More sharing options...
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