JackBaldy Posted June 5, 2007 Share Posted June 5, 2007 The latest Open Jedi Project Enhanced revision thread. * Revision 522: http://files.filefront.com//;7695002;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/522 Link to comment Share on other sites More sharing options...
JackBaldy Posted June 5, 2007 Author Share Posted June 5, 2007 * Revision 523: http://files.filefront.com//;7696905;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/523 Link to comment Share on other sites More sharing options...
Maxstate Posted June 5, 2007 Share Posted June 5, 2007 Nice idea Jack, maybe you could post the changelog as well so people know what they're downloading? Link to comment Share on other sites More sharing options...
razorace Posted June 5, 2007 Share Posted June 5, 2007 The current changelogs don't account for changes between repository revisions. It wouldn't be practical. However with a little additional work, Jack could just manually look thru the logs and mention the stuff that's interesting. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 5, 2007 Author Share Posted June 5, 2007 * Revision 524: http://files.filefront.com//;7701634;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/524 OJP_changes_enhanced.txt: SaberSys?: Players can no longer combo lunge moves together. bg_saber.c: SaberSys?: Players can no longer combo lunge moves together. Nice idea Jack, maybe you could post the changelog as well so people know what they're downloading? I can't take credit for this idea as it was Razor's idea *edit* I meant the revision thread Link to comment Share on other sites More sharing options...
razorace Posted June 5, 2007 Share Posted June 5, 2007 I wouldn't have done it if I hadn't gotten a bug ticket about the lunge moves being spamable. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 6, 2007 Author Share Posted June 6, 2007 * Revision 525: http://files.filefront.com//;7705940;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/525 g_client.c :LastManStanding?: Fixed issues with dead spectators' view being screwed up. Initial joiners now have the proper number of LMS lives. Made it so it would be at least POSSIBLE for LMS to work in CoOp?. DD hasn't finished the code for that yet... Added LMS reset delay to fix animation/collision issues with dead LMS players after the LMS round end. Fixed capitalization in LMS round end message. g_main.c :LastManStanding?: Fixed issues with dead spectators' view being screwed up. Initial joiners now have the proper number of LMS lives. Made it so it would be at least POSSIBLE for LMS to work in CoOp?. DD hasn't finished the code for that yet... Added LMS reset delay to fix animation/collision issues with dead LMS players after the LMS round end. Fixed capitalization in LMS round end message. Link to comment Share on other sites More sharing options...
madcatmach2 Posted June 6, 2007 Share Posted June 6, 2007 * Revision 525: http://files.filefront.com//;7705940;/ Changes: thank god you fixed the LMS camera that was really annoying Link to comment Share on other sites More sharing options...
Maxstate Posted June 6, 2007 Share Posted June 6, 2007 I wouldn't have done it if I hadn't gotten a bug ticket about the lunge moves being spamable. I bugticketed and fixed those long ago in a set of animations, but that was before I could commit anything. Link to comment Share on other sites More sharing options...
razorace Posted June 7, 2007 Share Posted June 7, 2007 It wasn't an animation problem. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 7, 2007 Author Share Posted June 7, 2007 * Revision 526: http://files.filefront.com//;7714142;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/526 <Hard drive>:\<Repository path>\Enhanced\source\game\g_main.c: <Hard drive>:\<Repository path>\Enhanced\source\cgame\cg_servercmds.c: <Hard drive>:\<Repository path>\Enhanced\docs\docs\OJP_changes_enhanced.txt: LastManStanding?: Cleaned up the LMS messages. Added announcer voice to LMS round ends. Added changelog for the last revision. Redid message handling to limit the number of messages sent and prevent lag at LMS round reset. Link to comment Share on other sites More sharing options...
Maxstate Posted June 7, 2007 Share Posted June 7, 2007 It wasn't an animation problem. :metal: but it was fixed :metal: lol ok. I have no tests tomorrow so I have a day off, should I take an extra day of work or install Visual express? Link to comment Share on other sites More sharing options...
razorace Posted June 7, 2007 Share Posted June 7, 2007 Well, if you don't feel like working, I'm probably going to be around if you need help installing VS Express. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 527: http://files.filefront.com//;7730971;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/527 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/bg_pmove.c (modified) (16 diffs) Enhanced/source/game/g_main.c (modified) (2 diffs) JetpackSys?: Jetpacks can now be turned on by holding jump when falling in the air. This also makes it so the jetpack kicks in at the top of a jump if the jump button is held down. Better animations and more movie realistic flight behavior. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted June 9, 2007 Share Posted June 9, 2007 I'M SUPERMAN, AIN'T NO NEED FOR SOME STINKIN' JETPACK The latest revisions are always up at Jack's server, named 'YodaTheWise's Saber Server'. It is recommended that you also acquire the JA Bonus Maps and the JK2 maps for more frenzied FFA games. Their location is linked in my signature. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 531: http://files.filefront.com//;7733229;;/ Changes: r528, https://opensvn.csie.org/traccgi/ojp/changeset/528 ; r529, https://opensvn.csie.org/traccgi/ojp/changeset/529 ; .............r530, https://opensvn.csie.org/traccgi/ojp/changeset/530 ; r531, https://opensvn.csie.org/traccgi/ojp/changeset/531 * r528 docs/OJP_betatesters.txt (modified) (1 diff) Added madcatmech2 as an American beta tester. * r529 Enhanced/docs/OJP_changes_enhanced.txt (modified) (2 diffs) Enhanced/source/cgame/cg_draw.c (modified) (1 diff) Enhanced/source/game/bg_pmove.c (modified) (5 diffs) Enhanced/source/game/g_active.c (modified) (1 diff) Enhanced/source/game/g_client.c (modified) (5 diffs) Enhanced/source/game/g_local.h (modified) (1 diff) Enhanced/source/game/g_main.c (modified) (2 diffs) Enhanced/source/game/w_force.c (modified) (10 diffs) ForceSys?: Force Speed is now a hold duration Force Power that drains constantly during use. JetpackSys?: Fixed problem where jetpack could be used with actually have a jetpack. Reduced jetpack speed. Increased jetpack fuel usage. LastManStanding?: Fixed problem where LMS lives were being deduced when there weren't enough players in the game. *r530 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/w_saber.c (modified) (4 diffs) DodgeSys: Turned off the auto-jump/auto-push Dodge behavior. *r531 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/bg_misc.c (modified) (2 diffs) ForceSys?: Det Packs, disruptor, and flamethrowers have been reclassified as medium weapons. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 534: http://files.filefront.com//;7733681;;/ Changes: r532, https://opensvn.csie.org/traccgi/ojp/changeset/532 ; r533, https://opensvn.csie.org/traccgi/ojp/changeset/533 ; .............r534, https://opensvn.csie.org/traccgi/ojp/changeset/534 * Revision 532 Enhanced/MakePK3.bat (modified) (1 diff) Autobuilder: Fixed problem where *.nav were getting put into the Pk3s and taking up space and slowing down the build process. *Revision 533 Enhanced/source/game/w_force.c (modified) (1 diff) ForceSys?: Fixed issue where Force Speed didn't turn off when the player ran out of FP. * Revision 534 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/bg_misc.c (modified) (1 diff) ForceSys?: Det Packs have been reclassified as a light weapon. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 535: http://files.filefront.com//;7734496;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/535 Enhanced/ojpenhanced/models/players/_humanoid/animation.cfg (modified) (1 diff) Found and fixed Juyo D + S slash bug. (A4_BL_TR went on too long) Link to comment Share on other sites More sharing options...
Maxstate Posted June 9, 2007 Share Posted June 9, 2007 * Revision 535: http://files.filefront.com//;7734496;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/535 I'm trying to upload a quick hotfix for this, since I messed up on 535, but it's telling me that either the opensvn server is down or my file is older than the one on the server or something like that, so I'll try to upload the latest one later. Edit: I'm stupid, updating to latest revision repository then committing again, standby... Edit II: Done, compile some bishes. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 536: http://files.filefront.com//;7736707;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/536 Enhanced/ojpenhanced/models/players/_humanoid/animation.cfg (modified) (1 diff) Wasn't satisfied with the previous Juyo fix, fixed now fo'real. Link to comment Share on other sites More sharing options...
madcatmach2 Posted June 9, 2007 Share Posted June 9, 2007 wow these revisions come at you rapid fire Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 538: http://files.filefront.com//;7738507;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/537 * Revision 537 Enhanced/ojpenhanced/ui/jamp/ingame_player.menu (modified) (2 diffs) NewMenus?: Switched the position of the lightsaber and Force menus so that the skill selection screens are right next to each other. *Revision 538 docs/OJP_contact.txt (modified) (3 diffs) ExpSys?: players should start with their max health rather than slightly over it. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 539: http://files.filefront.com//;7738573;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/539 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/g_client.c (modified) (2 diffs) ExpSys?: players should start with their max health rather than slightly over it. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 9, 2007 Author Share Posted June 9, 2007 * Revision 540, OJP Enhanced v0.0.9v: http://files.filefront.com//;7738685;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/540 Enhanced/ojp_enhanced_installscript.iss (modified) (1 diff) Enhanced/source/game/bg_public.h (modified) (1 diff) Updated version number to v0.0.9v. Link to comment Share on other sites More sharing options...
JackBaldy Posted June 11, 2007 Author Share Posted June 11, 2007 * Revision 549: http://files.filefront.com//;7750458;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/549 Enhanced/ojpenhanced/strings/English/ojp_menus.str (modified) (2 diffs) Enhanced/ojpenhanced/strings/French/ojp_menus.str (modified) (3 diffs) Enhanced/ojpenhanced/strings/German/ojp_menus.str (modified) (3 diffs) Enhanced/ojpenhanced/strings/Spanish/ojp_menus.str (modified) (3 diffs) Enhanced/ojpenhanced/ui/jamp/ingame_setup.menu (modified) (4 diffs) Enhanced/ojpenhanced/ui/jamp/setup.menu (modified) (6 diffs) SFXSabers: Added menu option for SFXsabers under the Setup->Advanced menu. * Revision 548 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/548 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/cgame/cg_weaponinit.c (modified) (2 diffs) Enhanced/source/cgame/cg_weapons.c (modified) (1 diff) Enhanced/source/game/bg_pmove.c (modified) (5 diffs) Enhanced/source/game/bg_public.h (modified) (1 diff) Enhanced/source/game/g_combat.c (modified) (1 diff) Enhanced/source/game/g_local.h (modified) (2 diffs) Enhanced/source/game/g_main.c (modified) (4 diffs) Enhanced/source/game/g_missile.c (modified) (3 diffs) Enhanced/source/game/g_saberbeh.c (modified) (1 diff) Enhanced/source/game/g_weapon.c (modified) (6 diffs) Enhanced/source/game/w_saber.c (modified) (8 diffs) RealTrace?: Fixed problem where realtraces and the saber block system were doing saber bounding box blocks for attacks that aren't blockable by a saber. BoltBlockSys?: Simplified the bolt block code since it's now more internal to OJP_SaberCanBlock(). This also means that players will bolt block even if they can't take damage (looks better visually). SaberSys?: Fixed a couple of places where OJP_SaberCanBlock wasn't getting the hit location data when it should. It doesn't really affect anything but at least now the data will be consistant. BryarSecondary?: The pistol's secondary fire is now a stun shot. It drains DP exclusively, deals MP damage, and will knock a player down if their MP is high enough. LastManStanding?: Fixed problem where LMS didn't work correctly if the score was tied. WeaponSys?: Pistols had more accuracy slop than they were supposed to. * Revision 547 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/547 Basic/source/game/g_turret.c (modified) (1 diff) Enhanced/source/game/g_turret.c (modified) (1 diff) Fixed turret if statement since so far misc_turrets spawn g2 turrets and huge turbo space turrets. Hoth turrets can't be found in sp . -tinny * Revision 546 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/546 Enhanced/docs/OJP_changes_enhanced.txt (modified) (2 diffs) Logged the juyo fix * Revision 545 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/545 Basic/source/cgame/cg_players.c (modified) (23 diffs) Basic/source/game/bg_panimate.c (modified) (4 diffs) Basic/source/game/bg_saberLoad.c (modified) (1 diff) Basic/source/game/bg_vehicleLoad.c (modified) (1 diff) Basic/source/ui/ui_main.c (modified) (4 diffs) Ported Parser code fixes to basic. * Revision 544 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/544 Enhanced/source/game/g_items.c (modified) (1 diff) Fixed Bug Ticket 318 where you could use binocs while hanging from ledge. * Revision 543 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/543 resources/OJP Logo (added) resources/OJP Logo/ojplogo.png Added a transparency version of the OJP Logo for reference and screenshot prep. * Revision 542 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/542 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) docs/OJP_betatesters.txt (modified) (1 diff) Added Tanqexe to the betatester list. Forgot a space in the changelog. * Revision 541 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/541 Basic/ojpbasic/gfx/effects/sabers/blurcore.jpg (deleted) Basic/ojpbasic/gfx/effects/sabers/blurglow.jpg (deleted) Enhanced/ojpenhanced/gfx/effects/sabers/blurcore.jpg (deleted) Enhanced/ojpenhanced/gfx/effects/sabers/blurglow.jpg RGBSabers: Removed some unneeded files from the RGBsabers assets. Link to comment Share on other sites More sharing options...
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