tnu Posted June 5, 2007 Share Posted June 5, 2007 I was wondering if it was possible to make a second pair of Weapon slots for K1 WITHOUT porting. just an origenal Mod so I can switch from Duel Weildign to a doubleblade Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 5, 2007 Share Posted June 5, 2007 Not possible I'm afraid, it's hard coded into K2, and that function, obviously, isn't available in K1. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted June 5, 2007 Share Posted June 5, 2007 yep its called going into your inventory and not being lazy,(JK) plus like master zionosis said its hard coded, plus my way requires no download lol Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 5, 2007 Share Posted June 5, 2007 Lol, very true L0rdReV@n88, hehe. Link to comment Share on other sites More sharing options...
Ecthelion Posted June 5, 2007 Share Posted June 5, 2007 The only way it could be done is by making KOTOR1 a mod for KOTOR2. I don't think that huge feat could be accomplished with the current mod tools though. Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 5, 2007 Share Posted June 5, 2007 The only way it could be done is by making KOTOR1 a mod for KOTOR2. I don't think that huge feat could be accomplished with the current mod tools though. LOL, not to mention the huge amount of porting that would take place, we wouldn't just get a slap on the wrist, we would be slapped back to 1890, Link to comment Share on other sites More sharing options...
Ecthelion Posted June 5, 2007 Share Posted June 5, 2007 LOL, not to mention the huge amount of porting that would take place, we wouldn't just get a slap on the wrist, we would be slapped back to 1890, I was thinking something more like BG1Tutu. In other words, a mod that uses the KOTOR1 resources on the user's computer. It would require that they have a copy of KOTOR1 in order for it to work. But the problem with it, like I said before, would be the huge amount of work involved. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted June 6, 2007 Share Posted June 6, 2007 true but unfortunatly it would still be porting master zionosis meant a lawsuit since porting is illegal Link to comment Share on other sites More sharing options...
Ecthelion Posted June 6, 2007 Share Posted June 6, 2007 true but unfortunatly it would still be porting master zionosis meant a lawsuit since porting is illegal I don't think anyone has ever sued over this kind of mod before. Technically I suppose it's against the EULA, but I imagine a lot of mods and tools are if you think about it. Isn't extracting files from archives "reverse engineering"? Most people think of reverse engineering as modifying the executable, but if you read EULAs, even looking inside their files could be considered reverse engineering. From a lawyer's point of view, the creators of KSE and KOTOR Tool could be sued. That's not even getting into the problem of modding itself. Neither KOTOR game was made with modding in mind, so the EULA (correct me if I'm wrong) doesn't make any provisions for modding at all. Technically, any modder could be sued. LucasArts would be shooting themselves in the feet if they did so, of course, and it's not going to happen. Link to comment Share on other sites More sharing options...
Master Zionosis Posted June 6, 2007 Share Posted June 6, 2007 I don't think anyone has ever sued over this kind of mod before. Technically I suppose it's against the EULA, but I imagine a lot of mods and tools are if you think about it. Isn't extracting files from archives "reverse engineering"? Most people think of reverse engineering as modifying the executable, but if you read EULAs, even looking inside their files could be considered reverse engineering. From a lawyer's point of view, the creators of KSE and KOTOR Tool could be sued. That's not even getting into the problem of modding itself. Neither KOTOR game was made with modding in mind, so the EULA (correct me if I'm wrong) doesn't make any provisions for modding at all. Technically, any modder could be sued. LucasArts would be shooting themselves in the feet if they did so, of course, and it's not going to happen. Where it doesn't say anything about modding in the EULA, Lucasarts have allowed modding and have stated that the community is allowed to mod the games, but they don't support it or something like that, however porting is against their rules as they have stated. Link to comment Share on other sites More sharing options...
lactose_ Posted June 6, 2007 Share Posted June 6, 2007 This topic keeps coming up now and again, so can I humbly request that a link to what Lucasarts' official stance is be stickied somewhere? Because so far I have yet to see such a thing, although everyone seems to know about it. All that has been posted (as far as I know) are people's own interpretation of some laws or posts by the devs somewhere, and then adding some hearsay from other posters. So if anyone can provide a "signpost" I'd be grateful. Thanks in advance! Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted June 6, 2007 Share Posted June 6, 2007 @lactose_ well lets see in the forum rules #7 it says it found here and here at filefront about k1 and tsl. though i cant seem to find one specifically by lucas himself, many pages state you cannot port between games. this forum does not condone porting and as stated will not be tolerated. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted June 6, 2007 Share Posted June 6, 2007 Technically, any modder could be sued. LucasArts would be shooting themselves in the feet if they did so, of course, and it's not going to happen. While I can definitely see your point (and agree somewhat about the foot comment ) it is a rule of Holowan and LF in general. Considering BioWare's Forums (the company that made K1) will close/kill any thread even mentioning a mod(s), I can assure you that no discussion or condoning of porting will be allowed here. Period. Our Administrators for LF have worked feverishly with LucasArts for years in maintaining a good, trusting relationship. Exclusive scoops, "Heads Up" notices and LucasFiles, the only sanctioned mod site, are just a few perks of that relationship and we're not about to do anything to burn that bridge... If our Administrators say no discussion of porting, chances are high it was "suggested" from the friendship with LA that such a disclaimer would be amiable I honestly don't wish to discourage you from modding, trust me, many of us would love to be able to do the "forbidden" (me included.. hehehe).. but given the consequences I completely feel it's worth upholding the one main request by our associates. We've been graced with the "go ahead" for alot of things in this community and I'm sure things will only get better as long as we play by the rules. Best thing to do is to label EULA & 'port' under the dirty 4-letter words category and seek a different, legit means Link to comment Share on other sites More sharing options...
Ecthelion Posted June 6, 2007 Share Posted June 6, 2007 Interesting. I didn't realize the resources in KOTOR1 were the IP of Bioware. I assumed LucasArts owned them, so porting wouldn't be a problem. Maybe I don't understand the publisher/developer relationship as well as I should. Oh well - I guess LucasArts wants to stick to the letter of the law on this one. Strange that they allow modding at all. Not that I'm complaining, mind you, even if most of the mods I've tried have messed up my savegames. Link to comment Share on other sites More sharing options...
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