Silveredge9 Posted June 5, 2007 Share Posted June 5, 2007 Download Had a spare few hours today so I figured I'd do a follow up to the Bastila head reskin I did a few weeks ago, this time with Carth. ---------------------------------------- Knights of the Old Republic - Darkside Carth Head Reskin ---------------------------------------- AUTHOR: Silveredge9 EMAIL: [snip - see readme] NAME: Darkside Carth Head Reskin DATE RELEASED: 05/6/07 DESCRIPTION: A Reskin of the Carth head that emulates the darkside transition that your character goes through. ---------------------------------------- File Index ---------------------------------------- P_CarthH01D.tga x 4 PO_pcarthd.tga x 4 k_hcar_dialog.dlg carth_good.ncs carth_bad.ncs heads.2DA portraits.2Da ---------------------------------------- Comments ---------------------------------------- A darkside transition for Carth that should automatically come into effect whenever Carth is under the influence of the darkside. Carth's portrait should automatically update to reflect his changes in appearance. Because under normal circumstances Carth never falls to the darkside I have included an option in Carth's standard dialogue to allow you to freely alternate his allegiances. Just talk to him and select the [Alter alignment] option, and pick from the choices available. I have included 4 variations of the darkside carth head, each located in a folder. So pick whichever variation you feel is appropriate and place the contents of that folder in the Override directory. ---------------------------------------- How to Install This Mod ---------------------------------------- - Choose which variation you want, and unzip the contents of the folder into your Override directory, located in your LucasArts/SWKotOR folder. - Place all the rest of the files in the ZIP into your Override directory, located in your LucasArts/SWKotOR folder. ---------------------------------------- How to UnInstall This Mod ---------------------------------------- - Remove all the listed files above from your OVeride folder. ---------------------------------------- Contact Info ---------------------------------------- - Email all questions or comments to: [snip - see readme] I've sent the file to KOTORfiles, so when It's available for download I'll update this post. Any feedback and comments are welcome. Link to comment Share on other sites More sharing options...
Dirtnose Posted June 5, 2007 Share Posted June 5, 2007 Looks Great, I was Disappointed that Carth wasn't given Dark side Transitions So this Mod is Great:) Good job! Link to comment Share on other sites More sharing options...
Ferc Kast Posted June 5, 2007 Share Posted June 5, 2007 Here's a tip: remove your e-mail from the quoted readme. Looks cool, by the way. Link to comment Share on other sites More sharing options...
Silveredge9 Posted June 5, 2007 Author Share Posted June 5, 2007 It already gets spammed to hell with crap anyways, so their's no worries. Link to comment Share on other sites More sharing options...
Gargoyle King Posted June 5, 2007 Share Posted June 5, 2007 Looks awesome, can't wait! Link to comment Share on other sites More sharing options...
Shem Posted June 6, 2007 Share Posted June 6, 2007 It's ready for download! http://knightsoftheoldrepublic.filefront.com/file/;79702 Link to comment Share on other sites More sharing options...
Allronix Posted June 6, 2007 Share Posted June 6, 2007 Ohhhhhh...the budding equivilent of influence mopds for K1. Honestly, if you wanted help in writing dialogue to alter his alignment * "Think on it, Onasi. You have given your life to the Republic, but what has it given you other than a dead planet and a broken family?" * "But your anger and thirst for revenge have taken you further than any amount of peace-loving talk about being a soldier and not a warrior ever did." * "Is your boy any safer in the Republic than with the Sith? At least now, he has the means to defend himself..." Link to comment Share on other sites More sharing options...
Silveredge9 Posted June 6, 2007 Author Share Posted June 6, 2007 I would've have done some dialogue, but it would have had no voice overs to match. And to me that removes the realism. Same thing goes for removing Carth out of the conversation and just having it as the PC saying lots of cool influencing changing lines. It wouldn't fit, because Carth would probably have lots of things to say. Link to comment Share on other sites More sharing options...
Allronix Posted June 6, 2007 Share Posted June 6, 2007 Most mods would run you the wrong way, then. Especially mine (a pack with 20+ pages of Dialogue options). Link to comment Share on other sites More sharing options...
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