Silveredge9 Posted June 20, 2007 Share Posted June 20, 2007 So anyways, I was working on a darkside transition for Mission during some of my free time. And those familiar with the other Darkside mods I've made, know that there's usually a simple choice in the dialogue of the character to trigger a transition. The way I have used to add these darkside transitions is to add the name of the new texture under the VVE, VE,VVVE and so on, headings in heads.2DA. But with Mission it's different, as her head draws it's textures from 2 different source files. Firstly the face, from P_MissionH01d.tga and secondly the Lekku/Tentacle bit from P_MissionBB01d.tga, which is also used for Missions clothing texture. Which creates a problem. If say for example the colour saturation of a darkside mission is lower then that of a normal mission, then as you can only change the face texture during a darkside transition. The face will ultimately be a different colour to the lekku/tentacle. So anyways, I figured I'd set the texture of the darkside Mission, with the same skin colour as the normal Mission, to get them to match when the transition is in effect. But something weird happens, when the transition is in effect, instead of the face texture just being swapped, the face texture is also applied to the lekku/tentacle bit, which creates a freaky result... Wondering if anybody can explain WHAT the hell is going on here...? Link to comment Share on other sites More sharing options...
RedHawke Posted June 21, 2007 Share Posted June 21, 2007 If I remember correctly Missions Lekku are actually part of her clothes texture file not her head texture. So if you change her clothing body model it can mess things up. Link to comment Share on other sites More sharing options...
Silveredge9 Posted June 21, 2007 Author Share Posted June 21, 2007 I'm not actually touching the model, just replacing the skin via 2da's. It works for all other party members, strange that it doesn't for Mission. Link to comment Share on other sites More sharing options...
RedHawke Posted June 22, 2007 Share Posted June 22, 2007 I'm not actually touching the model, just replacing the skin via 2da's. It works for all other party members, strange that it doesn't for Mission. That would be your problems here, the head model uses part of the body model for the skins for her lekku, so by changing her clothing skin you mess up her lekku. Link to comment Share on other sites More sharing options...
Silveredge9 Posted June 22, 2007 Author Share Posted June 22, 2007 OK, I think I might have not explained the problem well enough. It's my fault sorry. The only skin changed is the Head skin, which in Missions case only governs the face. The problem is that when the alignment of Mission is changed, which essentially starts the process where the Face texture is changed to the Darkside version, the Darkside face skin, is also wrapping itself round the Lekkus section. Like the screenshot shows... hopefully, thats more clear now. Link to comment Share on other sites More sharing options...
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