toro45 Posted July 25, 2007 Share Posted July 25, 2007 Ok after painfully discovering that you cannot do anything to a module that has triggers in it. I need some help.... I want to make my own module, in TSL, that connects to a planet or is a planet. Is there any good toturials that show me how to do that??? Link to comment Share on other sites More sharing options...
Mindtwistah Posted July 25, 2007 Share Posted July 25, 2007 Try DoomDealer tutorial: http://www.lucasforums.com/showthread.php?t=130451 An extremly good tutorial on how to create modules. If you wish to connect it to a planet you can just spawn someone on a planet that warps you to your own module. If you wish to create a planet there is a tutorial here (That I don't seem to understand ) : http://www.lucasforums.com/showthread.php?t=127001 Link to comment Share on other sites More sharing options...
toro45 Posted July 25, 2007 Author Share Posted July 25, 2007 Thanks! Link to comment Share on other sites More sharing options...
toro45 Posted July 26, 2007 Author Share Posted July 26, 2007 OK i made a planet and say i want to start out in the Nar shadaa dock place how would i do that? Link to comment Share on other sites More sharing options...
RedHawke Posted July 26, 2007 Share Posted July 26, 2007 toro45, I have combined your thread with your pre-existing thread on the same topic. Please keep your questions about making Modules in this one thread thank you. Link to comment Share on other sites More sharing options...
glovemaster Posted July 26, 2007 Share Posted July 26, 2007 If by "start out" you mean you want an area transition to your module there, then you would need to create a way point and a trigger in the 303nar GIT file, using KGFF. The waypoint will be used to identify where you are spawned if you are using the transition from your new module. You will also need to get your orientation right, other wise you could spawn facing the transition, and i've had problems with that. If you cannot create a new waypoint, copy and paste and existing one and change the values... set the TemplateRefRef to "sw_waypoint001" (with out quotes) and the Tag to something like "From_MyModule", and set your X, Y and Z coordinates. At the near-same coordinates, you will want a trigger so again, copy and paste an existing one and change the values. You may need to change its geometry so that the trigger is spanned over the right area. Set the LinkToModule value to the name of your module and the LinkedTo value to "From_303nar", Leave this blank if you want to spawn to the starting location. In your module you will need to create a trigger back so copy your trigger and waypoint across to your modules GIT file and then change the values of the trigger's LinkedToModule to "303nar" and the LinkedTo value to "From_MyModule" and then change the Coordinates, X, Y and Z. Do the same to the coordinates in the Waypoint and change the Tag to "From_303nar" and save and close your files. Pack the new GIT file into your module and place the modified 303nar.git file into your override. You will need to test this with a save that has not been into the nar shaddaa docks. If you want to use a door transition, which is much easier, then you can edit the LinkToModule and LinkedTo values in the Door's struct. Link to comment Share on other sites More sharing options...
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