the_darker_one Posted September 12, 2007 Posted September 12, 2007 I made this huge sword and I put a shader for a shiny reflection. Problem is, it wont show in-game. Here is what I put in it: models/weapons2/stormbringer/stormbringer { q3map_nolightmap q3map_onlyvertexlighting { map models/weapons2/stormbringer/stormbringer blendFunc add rgbGen indentify } { map models/weapons2/stormbringer/dark_env.jpg blendFunc blend rgbGen identify tcGen environment } } I made a pk3 for it and evrything. If I have a syntax error in my shader or something tell me please.(And if you tell me "Use the search button", well, its disabled and I didnt find anything yet.
Tinny Posted September 13, 2007 Posted September 13, 2007 Shaders always were a bit hard for me , it was just a matter of trial and error for me to get what I wanted.
acdcfanbill Posted September 13, 2007 Posted September 13, 2007 yea, same here, just when I though I could predict what a shader would do, they invariably get broken, or do something completely different, or wipe out a bunch of stuff in my JKA... It was trial and error for myself too, so in other words, I have no idea...
the_darker_one Posted September 13, 2007 Author Posted September 13, 2007 I see... Well I'll just keep trying until it works. Its just strange because I made some maps before and the shaders worked normaly. And this time, I made two swords and neither of the shader worked, even If I told it to do strange stuff it still didnt worked. THanks anyway.
the_darker_one Posted September 15, 2007 Author Posted September 15, 2007 Anyone have some more advices?
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