the_darker_one Posted September 12, 2007 Share Posted September 12, 2007 I made this huge sword and I put a shader for a shiny reflection. Problem is, it wont show in-game. Here is what I put in it: models/weapons2/stormbringer/stormbringer { q3map_nolightmap q3map_onlyvertexlighting { map models/weapons2/stormbringer/stormbringer blendFunc add rgbGen indentify } { map models/weapons2/stormbringer/dark_env.jpg blendFunc blend rgbGen identify tcGen environment } } I made a pk3 for it and evrything. If I have a syntax error in my shader or something tell me please.(And if you tell me "Use the search button", well, its disabled and I didnt find anything yet. Link to comment Share on other sites More sharing options...
Tinny Posted September 13, 2007 Share Posted September 13, 2007 Shaders always were a bit hard for me , it was just a matter of trial and error for me to get what I wanted. Link to comment Share on other sites More sharing options...
acdcfanbill Posted September 13, 2007 Share Posted September 13, 2007 yea, same here, just when I though I could predict what a shader would do, they invariably get broken, or do something completely different, or wipe out a bunch of stuff in my JKA... It was trial and error for myself too, so in other words, I have no idea... Link to comment Share on other sites More sharing options...
the_darker_one Posted September 13, 2007 Author Share Posted September 13, 2007 I see... Well I'll just keep trying until it works. Its just strange because I made some maps before and the shaders worked normaly. And this time, I made two swords and neither of the shader worked, even If I told it to do strange stuff it still didnt worked. THanks anyway. Link to comment Share on other sites More sharing options...
the_darker_one Posted September 15, 2007 Author Share Posted September 15, 2007 Anyone have some more advices? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.