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Evironment shader not working...


the_darker_one

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Posted

I made this huge sword and I put a shader for a shiny reflection. Problem is, it wont show in-game. Here is what I put in it:

 

models/weapons2/stormbringer/stormbringer

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/weapons2/stormbringer/stormbringer

blendFunc add

rgbGen indentify

}

{

map models/weapons2/stormbringer/dark_env.jpg

blendFunc blend

rgbGen identify

tcGen environment

}

}

 

I made a pk3 for it and evrything. If I have a syntax error in my shader or something tell me please.(And if you tell me "Use the search button", well, its disabled and I didnt find anything yet.

Posted

yea, same here, just when I though I could predict what a shader would do, they invariably get broken, or do something completely different, or wipe out a bunch of stuff in my JKA... It was trial and error for myself too, so in other words, I have no idea... :p

Posted

I see... Well I'll just keep trying until it works. Its just strange because I made some maps before and the shaders worked normaly. And this time, I made two swords and neither of the shader worked, even If I told it to do strange stuff it still didnt worked. THanks anyway.

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