RyuuKage Posted October 22, 2007 Share Posted October 22, 2007 So i've been trying to make some disguise and other uniform UTI's for TSL (like the Sith Trooper, Sith Assassin, Sith Commando, Ubese armor, etc), but i can't figure out how, i know that kind of thing has been done though so i was wondering what values were necessary for those appearances? is there a list somewhere? edit: lol nvm about the Disguises, i just found that in the item properties for UTI's. still could use help for some other ones that aren't disguises (like Republic Soldier armor). Link to comment Share on other sites More sharing options...
RedHawke Posted October 22, 2007 Share Posted October 22, 2007 As this isn't a KT related question, it is a modding question moving to Holowan Labs proper. Link to comment Share on other sites More sharing options...
Prime Posted October 23, 2007 Share Posted October 23, 2007 edit: lol nvm about the Disguises, i just found that in the item properties for UTI's. still could use help for some other ones that aren't disguises (like Republic Soldier armor).The appearance of a disguise is determined by the subtype of the disguise property (59). Enter the row number of the appearance you want (from appearance.2da) in the subtype field. For example, if you want the disguise to make you look like Saul Karath, you would enter 11 as the value. Link to comment Share on other sites More sharing options...
RyuuKage Posted October 23, 2007 Author Share Posted October 23, 2007 As this isn't a KT related question, it is a modding question moving to Holowan Labs proper. oh, well i was using KT to do it so i figured it was (don't know anything else to make UTI's with anyway). sry about that... anyway, for disguises i've pretty much got what i want (except Sith Assassin crashes if you try to turn your character into one). Now it's just finding the appropriate model and texture values for other things like Republic soldier armor...i suppose i could try trial and error....bleh... Link to comment Share on other sites More sharing options...
spyblade Posted October 23, 2007 Share Posted October 23, 2007 you can find the appearance/disguise lines in the appearance.2da file. Open KT Go to BIFs>2da.bif>2d array>appearance.2da. You can use K-GFF as another file editor for uti's and other files like that for custom values. Link to comment Share on other sites More sharing options...
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