Darth Xander Posted November 18, 2007 Share Posted November 18, 2007 I am making a custom module and I wish to use custom skins for it however I don't want the skins to replace the originals can anyone help? Also I have tried my best to put this into words sorry if its hard to understand. Link to comment Share on other sites More sharing options...
Omega_Novae Posted November 18, 2007 Share Posted November 18, 2007 There's a tutorial on this already. Here. Link to comment Share on other sites More sharing options...
Darth Xander Posted November 18, 2007 Author Share Posted November 18, 2007 I might not have been clear I am making a module that is shaped like the crystal cave and it is for TSL. Link to comment Share on other sites More sharing options...
Quanon Posted November 18, 2007 Share Posted November 18, 2007 I have been making my own module models , but I never tried to give them custom made textures / skins . I'm not sure , but the textiures used by an area/ level are not in a .2da file right ? I think it should be possible though . I'd say test it out ! And post again if it worked or didn't work . Perhaps you need to specify something in the .are or .git files . Link to comment Share on other sites More sharing options...
Omega_Novae Posted November 18, 2007 Share Posted November 18, 2007 I might not have been clear I am making a module that is shaped like the crystal cave and it is for TSL. Are you using the original Crystal Cave model for a new module and reskinning the new area, or are you making your own model? Link to comment Share on other sites More sharing options...
Darth Xander Posted November 19, 2007 Author Share Posted November 19, 2007 Using the current one and reskinning the area. Link to comment Share on other sites More sharing options...
Omega_Novae Posted November 19, 2007 Share Posted November 19, 2007 Then just follow the tutorial. Link to comment Share on other sites More sharing options...
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