DarthJebus05 Posted December 9, 2007 Share Posted December 9, 2007 Long story short: I put 4 files in my Override folder: recruit_npc.nss new_npc.gff end_trask01.dlg recruit_npc.ncs The edited dialog file works, but nothing changed to Trask himself. I followed all the steps in the How To Recruit An NPC In 10 Steps thread, but either I missed something, or I don't put the .utc file in the right place. Another question, is there a tutorial for spawning a in-built NPC? Link to comment Share on other sites More sharing options...
Marius Fett Posted December 9, 2007 Share Posted December 9, 2007 Did you compile the scripts? Link to comment Share on other sites More sharing options...
DarthJebus05 Posted December 9, 2007 Author Share Posted December 9, 2007 Yes I did. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted December 9, 2007 Author Share Posted December 9, 2007 I didn't make the .gff a .utc file. I fixed it, but it still doesn't work. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 9, 2007 Share Posted December 9, 2007 I'd ask stoffe for help f I were you..... Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 9, 2007 Share Posted December 9, 2007 Could you post the source script? Link to comment Share on other sites More sharing options...
DarthJebus05 Posted December 10, 2007 Author Share Posted December 10, 2007 Think this is what you meant by source: void main() { RemoveAvailableNPC(4); AddAvailableNPCByTemplate(4, "new_npc"); DelayCommand(1.5,ShowPartySelectionGUI()); } Link to comment Share on other sites More sharing options...
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