DarthJebus05 Posted December 9, 2007 Posted December 9, 2007 Long story short: I put 4 files in my Override folder: recruit_npc.nss new_npc.gff end_trask01.dlg recruit_npc.ncs The edited dialog file works, but nothing changed to Trask himself. I followed all the steps in the How To Recruit An NPC In 10 Steps thread, but either I missed something, or I don't put the .utc file in the right place. Another question, is there a tutorial for spawning a in-built NPC?
DarthJebus05 Posted December 9, 2007 Author Posted December 9, 2007 I didn't make the .gff a .utc file. I fixed it, but it still doesn't work.
Marius Fett Posted December 9, 2007 Posted December 9, 2007 I'd ask stoffe for help f I were you.....
DarthJebus05 Posted December 10, 2007 Author Posted December 10, 2007 Think this is what you meant by source: void main() { RemoveAvailableNPC(4); AddAvailableNPCByTemplate(4, "new_npc"); DelayCommand(1.5,ShowPartySelectionGUI()); }
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