Quanon Posted December 17, 2007 Share Posted December 17, 2007 Hey , I'm trying to alter the Tentarak to a ghostly approach for my temple mod . So I went into the 2DA appearncelist . Coppied the row about the Tentarak , but since then I've been in absolute doubt how to solve this . It seems most coloms about Textures and Model Variations are filled with ***** Can I simply fill them in with a new modelname and texture , so that the orginal beasty doesn't get overriden . I thought to Hex edit the MDL and MDX to point to my new texture , but how can I set it so that it actually uses this edited model and not the orginal . Cause all human models and human lookalike aliens seem to have there coloms filled in , but not the creatures . How should I approach this ? Link to comment Share on other sites More sharing options...
Miltiades Posted December 17, 2007 Share Posted December 17, 2007 I'm not sure about this one, but maybe try to put the name of your retextured file in the "racetex" column. I wouldn't know about HEX-editing the .mdl and .mdx files of a creature, but wouldn't this work the same way as HEX editing the .mdl and .mdx files of a Module? Link to comment Share on other sites More sharing options...
Quanon Posted December 17, 2007 Author Share Posted December 17, 2007 I'm not sure about this one, but maybe try to put the name of your retextured file in the "racetex" column. I wouldn't know about HEX-editing the .mdl and .mdx files of a creature, but wouldn't this work the same way as HEX editing the .mdl and .mdx files of a Module? That was the line I was thinking about , don't they Hex-edit other things like items to or are it just Modules ? Man , I'm so confused I just hope somebody with some expiernce in creating new character selection hops in and has a read . Though I'd might scan throught the tutorial section again ... Link to comment Share on other sites More sharing options...
Miltiades Posted December 17, 2007 Share Posted December 17, 2007 Have you tried the "racetex" thing? I know it worked for me with other models, such as a reskinned Sith soldier, and since the Terentatek is also in appearance.2da, it should work that way. Link to comment Share on other sites More sharing options...
deathdisco Posted December 18, 2007 Share Posted December 18, 2007 Hey , I'm trying to alter the Tentarak to a ghostly approach for my temple mod . So I went into the 2DA appearncelist . Coppied the row about the Tentarak , but since then I've been in absolute doubt how to solve this . It seems most coloms about Textures and Model Variations are filled with ***** {snip} The **** entries is because you don't equip clothing/armor on creatures, they don't change appearance. I thought to Hex edit the MDL and MDX to point to my new texture , but how can I set it so that it actually uses this edited model and not the orginal . Rename the hex-edited model and use that name instead. Remember to change the name referenced within the model itself. Usually the first string that matches the models name in the hex-editor. I'm looking at appearance.2da now and am not seeing a reference to a model for the Terantanak. My guess is, that it is the "race" column since it matches the original models' name. EDIT: Confirmed, change the name in the race column to point to the edited model. Link to comment Share on other sites More sharing options...
Quanon Posted December 18, 2007 Author Share Posted December 18, 2007 EDIT: Confirmed, change the name in the race column to point to the edited model. Thanks , I'll check this out immiadetly . EDIT : No succes ... So I'll just go over my steps , you might see the mistake . So I hex-edited the mdl , I changed the c_terantanak to c_qerantanak , the texturefile C_Terantanak01 to C_TerantanakB1 ( about 4 times ) Then in the 2DA I added the extra line Nr 509 and changed the Race kolom to c_qerantanak . I then went to edit my .uti file to point to the colom 509 , though should the .uti have the same name like the Label colom ? or not ? Cause the creature is there , but its not using my altered TGA ... Anyway heres a screen of the Override , my 2DA and a view on the hex . EDIT 2 : Got it working , stupid mistake in the .uti file : THanks for the help ! Link to comment Share on other sites More sharing options...
Miltiades Posted December 18, 2007 Share Posted December 18, 2007 Yay! Nice work, Quanon. Link to comment Share on other sites More sharing options...
Quanon Posted December 18, 2007 Author Share Posted December 18, 2007 Yay! Nice work, Quanon. Yeah xD , I just hate that kind of fooling around ... Now I need to get those DarkJedi in ... should be easier me thinks . Link to comment Share on other sites More sharing options...
Darth Payne Posted December 18, 2007 Share Posted December 18, 2007 Hmmm, looks like the force is focused in the deadly parts. Link to comment Share on other sites More sharing options...
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