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Is it possible to skin.....


Darth_HaHa

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If you go to the thread Do you Want to mod SW-KotOR? Then Start here.Mod Tutorials!. About halfway down under Texture Reskinning there is a link called "PS texture editing: Making Alpha channels". It's a pretty good tutorial that should cover what you're looking for.

 

There are a lot of helpful tutorials on that thread by T7nowhere, and it's usually the thread I start with when I've got a question.

 

I hope that helps :D

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I didn't do any reskins/textures for Kotor and I am speaking out of ignorance for the most part but I do remember Seprithro making the soldier backpack disappea using transparency back in 2004. I think he played with alpha channels ( black is transparent and white is opaque).

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It may have something to do with what shader is being used on the model("envmap" column in appearance.2da). I'm assuming you mean it is making the parts shiny, right?

Yeah, that's right. I just checked the envmap column for Malak, and it is CM_Baremetal (for shiny armor). If you change it to Default (transparent), then Malak's metal jaw and some tiny bits of his armor will become slightly transparent as well, since the Alpha 1 channel for his head and body tga files already have some light grey in them. I guess to use the alpha method, you'd have to change the whole Alpha 1 to 0% (white), then change his flaps to 100% black. The .tga file would look something like this on the Alpha 1 channel:

ndarthmalak01sl8.jpg

 

Unfortunately it would mean that you'd have to change the Alpha 1 for his head to all white, and his jaw would no longer shine like metal.

 

The only other method I can think of would require editing the model, but your first post sounded like you wanted to avoid that.

 

Sorry about leading you astray, I forgot to check the envmap earlier :(

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